// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_POLAR_SVD3X3_H #define IGL_POLAR_SVD3X3_H #include #include "igl_inline.h" namespace igl { // Computes the closest rotation to input matrix A using specialized 3x3 SVD // singular value decomposition (WunderSVD3x3) // // Inputs: // A 3 by 3 matrix to be decomposed // Outputs: // R 3 by 3 closest element in SO(3) (closeness in terms of Frobenius // metric) // // This means that det(R) = 1. Technically it's not polar decomposition // which guarantees positive semidefinite stretch factor (at the cost of // having det(R) = -1). "• The orthogonal factors U and V will be true // rotation matrices..." [McAdams, Selle, Tamstorf, Teran, Sefakis 2011] // template IGL_INLINE void polar_svd3x3(const Mat& A, Mat& R); #ifdef __SSE__ template IGL_INLINE void polar_svd3x3_sse(const Eigen::Matrix& A, Eigen::Matrix &R); #endif #ifdef __AVX__ template IGL_INLINE void polar_svd3x3_avx(const Eigen::Matrix& A, Eigen::Matrix &R); #endif } #ifndef IGL_STATIC_LIBRARY # include "polar_svd3x3.cpp" #endif #endif