// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "quat_to_axis_angle.h" #include "EPS.h" #include "PI.h" #include #include // // http://www.antisphere.com/Wiki/tools:anttweakbar template IGL_INLINE void igl::quat_to_axis_angle( const Q_type *q, Q_type *axis, Q_type & angle) { if( fabs(q[3])>(1.0 + igl::EPS()) ) { //axis[0] = axis[1] = axis[2] = 0; // no, keep the previous value angle = 0; } else { double a; if( q[3]>=1.0f ) a = 0; // and keep V else if( q[3]<=-1.0f ) a = PI; // and keep V else if( fabs(q[0]*q[0]+q[1]*q[1]+q[2]*q[2]+q[3]*q[3])()) { a = 0; }else { a = acos(q[3]); if( a*angle<0 ) // Preserve the sign of angle a = -a; double f = 1.0f / sin(a); axis[0] = q[0] * f; axis[1] = q[1] * f; axis[2] = q[2] * f; } angle = 2.0*a; } // if( angle>FLOAT_PI ) // angle -= 2.0f*FLOAT_PI; // else if( angle<-FLOAT_PI ) // angle += 2.0f*FLOAT_PI; //angle = RadToDeg(angle); if( fabs(angle)()&& fabs(axis[0]*axis[0]+axis[1]*axis[1]+axis[2]*axis[2])()) { axis[0] = 1.0e-7; // all components cannot be null } } template IGL_INLINE void igl::quat_to_axis_angle_deg( const Q_type *q, Q_type *axis, Q_type & angle) { igl::quat_to_axis_angle(q,axis,angle); angle = angle*(180.0/PI); } #ifdef IGL_STATIC_LIBRARY // Explicit template instantiation template void igl::quat_to_axis_angle(float const*, float*, float&); template void igl::quat_to_axis_angle_deg(float const*, float*, float&); #endif