// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SIMPLIFY_POLYHEDRON_H #define IGL_SIMPLIFY_POLYHEDRON_H #include "igl_inline.h" #include namespace igl { // Simplify a polyhedron represented as a triangle mesh (OV,OF) by collapsing // any edge that doesn't contribute to defining surface's pointset. This // _would_ also make sense for open and non-manifold meshes, but the current // implementation only works with closed manifold surfaces with well defined // triangle normals. // // Inputs: // OV #OV by 3 list of input mesh vertex positions // OF #OF by 3 list of input mesh triangle indices into OV // Outputs: // V #V by 3 list of output mesh vertex positions // F #F by 3 list of input mesh triangle indices into V // J #F list of indices into OF of birth parents IGL_INLINE void simplify_polyhedron( const Eigen::MatrixXd & OV, const Eigen::MatrixXi & OF, Eigen::MatrixXd & V, Eigen::MatrixXi & F, Eigen::VectorXi & J); } #ifndef IGL_STATIC_LIBRARY # include "simplify_polyhedron.cpp" #endif #endif