// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SVD3X3_SSE_H #define IGL_SVD3X3_SSE_H #include "igl_inline.h" #include namespace igl { // Super fast 3x3 SVD according to http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html // This is SSE version of svd3x3 (see svd3x3.h) which works on 4 matrices at a time // These four matrices are simply stacked in columns, the rest is the same as for svd3x3 // // Inputs: // A 12 by 3 stack of 3x3 matrices // Outputs: // U 12x3 left singular vectors stacked // S 12x1 singular values stacked // V 12x3 right singular vectors stacked // // Known bugs: this will not work correctly for double precision. template IGL_INLINE void svd3x3_sse( const Eigen::Matrix& A, Eigen::Matrix &U, Eigen::Matrix &S, Eigen::Matrix&V); } #ifndef IGL_STATIC_LIBRARY # include "svd3x3_sse.cpp" #endif #endif