// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITE_WRL_H #define IGL_WRITE_WRL_H #include "igl_inline.h" #include #include namespace igl { // Write mesh to a .wrl file // // Inputs: // str path to .wrl file // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices // Returns true iff succes template IGL_INLINE bool writeWRL( const std::string & str, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F); // Write mesh to a .wrl file // // Inputs: // str path to .wrl file // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices // C double matrix of rgb values per vertex #V by 3 // Returns true iff succes template IGL_INLINE bool writeWRL( const std::string & str, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & C); } #ifndef IGL_STATIC_LIBRARY #include "writeWRL.cpp" #endif #endif