#include "material.h" #include "image_forever.h" void initializeMaterialTexturesFromSnapshot(const dust3d::Snapshot& snapshot, const dust3d::Uuid& materialId, MaterialTextures& materialTextures, float& tileScale) { auto materialIdString = materialId.toString(); for (const auto& materialItem : snapshot.materials) { if (materialIdString != dust3d::String::valueOrEmpty(materialItem.first, "id")) continue; for (const auto& layer : materialItem.second) { //FIXME: Only support one layer currently auto findTileScale = layer.first.find("tileScale"); if (findTileScale != layer.first.end()) tileScale = dust3d::String::toFloat(findTileScale->second); for (const auto& mapItem : layer.second) { auto textureType = dust3d::TextureTypeFromString(dust3d::String::valueOrEmpty(mapItem, "for").c_str()); if (textureType != dust3d::TextureType::None) { int index = (int)textureType - 1; if (index >= 0 && index < (int)dust3d::TextureType::Count - 1) { if ("imageId" == dust3d::String::valueOrEmpty(mapItem, "linkDataType")) { auto imageIdString = dust3d::String::valueOrEmpty(mapItem, "linkData"); materialTextures.textureImages[index] = ImageForever::get(dust3d::Uuid(imageIdString)); } } } } break; } break; } }