#ifndef MOTION_WIDGET_H #define MOTION_WIDGET_H #include #include #include #include "skeletondocument.h" #include "modelwidget.h" class MotionWidget : public QFrame { Q_OBJECT signals: void modifyMotion(QUuid motionId); void cornerButtonClicked(QUuid motionId); public: MotionWidget(const SkeletonDocument *document, QUuid motionId); static int preferredHeight(); ModelWidget *previewWidget(); protected: void mouseDoubleClickEvent(QMouseEvent *event) override; void resizeEvent(QResizeEvent *event) override; public slots: void reload(); void updatePreview(); void updateName(); void updateCheckedState(bool checked); void setCornerButtonVisible(bool visible); private: QUuid m_motionId; const SkeletonDocument *m_document = nullptr; ModelWidget *m_previewWidget = nullptr; QLabel *m_nameLabel = nullptr; QPushButton *m_cornerButton = nullptr; }; #endif