#ifndef DUST3D_APPLICATION_MODEL_OPENGL_PROGRAM_H_ #define DUST3D_APPLICATION_MODEL_OPENGL_PROGRAM_H_ #include #include class ModelOpenGLProgram: public QOpenGLShaderProgram { public: void load(bool isCoreProfile=false); int getUniformLocationByName(const char *name); private: void addShaderFromResource(QOpenGLShader::ShaderType type, const char *resourceName); bool m_isLoaded = false; bool m_isCoreProfile = false; std::map m_uniformLocationMap; }; #endif