#include #include #include #include #include #include #include "model_widget.h" #include "dds_file.h" float ModelWidget::m_minZoomRatio = 5.0; float ModelWidget::m_maxZoomRatio = 80.0; int ModelWidget::m_defaultXRotation = 30 * 16; int ModelWidget::m_defaultYRotation = -45 * 16; int ModelWidget::m_defaultZRotation = 0; QVector3D ModelWidget::m_defaultEyePosition = QVector3D(0, 0, -2.5); QString ModelWidget::m_openGLVersion = ""; QString ModelWidget::m_openGLShadingLanguageVersion = ""; bool ModelWidget::m_openGLIsCoreProfile = false; ModelWidget::ModelWidget(QWidget *parent) : QOpenGLWidget(parent) { setAttribute(Qt::WA_AlwaysStackOnTop); setAttribute(Qt::WA_TranslucentBackground); QSurfaceFormat fmt = format(); fmt.setAlphaBufferSize(8); fmt.setSamples(4); setFormat(fmt); setContextMenuPolicy(Qt::CustomContextMenu); m_widthInPixels = width() * window()->devicePixelRatio(); m_heightInPixels = height() * window()->devicePixelRatio(); zoom(200); } const QVector3D &ModelWidget::eyePosition() { return m_eyePosition; } const QVector3D &ModelWidget::moveToPosition() { return m_moveToPosition; } void ModelWidget::setEyePosition(const QVector3D &eyePosition) { m_eyePosition = eyePosition; emit eyePositionChanged(m_eyePosition); update(); } void ModelWidget::reRender() { emit renderParametersChanged(); update(); } int ModelWidget::xRot() { return m_xRot; } int ModelWidget::yRot() { return m_yRot; } int ModelWidget::zRot() { return m_zRot; } ModelWidget::~ModelWidget() { cleanup(); } void ModelWidget::setXRotation(int angle) { normalizeAngle(angle); if (angle != m_xRot) { m_xRot = angle; emit xRotationChanged(angle); emit renderParametersChanged(); update(); } } void ModelWidget::setYRotation(int angle) { normalizeAngle(angle); if (angle != m_yRot) { m_yRot = angle; emit yRotationChanged(angle); emit renderParametersChanged(); update(); } } void ModelWidget::setZRotation(int angle) { normalizeAngle(angle); if (angle != m_zRot) { m_zRot = angle; emit zRotationChanged(angle); emit renderParametersChanged(); update(); } } void ModelWidget::cleanup() { if (!m_modelOpenGLProgram) return; makeCurrent(); m_modelOpenGLObject.reset(); m_modelOpenGLProgram.reset(); doneCurrent(); } void ModelWidget::disableCullFace() { m_enableCullFace = false; } void ModelWidget::setMoveToPosition(const QVector3D &moveToPosition) { m_moveToPosition = moveToPosition; } void ModelWidget::updateProjectionMatrix() { m_projection.setToIdentity(); m_projection.translate(m_moveToPosition.x(), m_moveToPosition.y(), m_moveToPosition.z()); m_projection.perspective(45.0f, GLfloat(width()) / height(), 0.01f, 100.0f); } void ModelWidget::resizeGL(int w, int h) { m_widthInPixels = w * window()->devicePixelRatio(); m_heightInPixels = h * window()->devicePixelRatio(); updateProjectionMatrix(); emit renderParametersChanged(); } std::pair ModelWidget::screenPositionToMouseRay(const QPoint &screenPosition) { auto modelView = m_camera * m_world; float x = qMax(qMin(screenPosition.x(), width() - 1), 0); float y = qMax(qMin(screenPosition.y(), height() - 1), 0); QVector3D nearScreen = QVector3D(x, height() - y, 0.0); QVector3D farScreen = QVector3D(x, height() - y, 1.0); auto viewPort = QRect(0, 0, width(), height()); auto nearPosition = nearScreen.unproject(modelView, m_projection, viewPort); auto farPosition = farScreen.unproject(modelView, m_projection, viewPort); return std::make_pair(nearPosition, farPosition); } void ModelWidget::toggleWireframe() { m_isWireframeVisible = !m_isWireframeVisible; update(); } bool ModelWidget::isWireframeVisible() { return m_isWireframeVisible; } void ModelWidget::enableEnvironmentLight() { m_isEnvironmentLightEnabled = true; } bool ModelWidget::isEnvironmentLightEnabled() { return m_isEnvironmentLightEnabled; } void ModelWidget::toggleRotation() { if (nullptr != m_rotationTimer) { delete m_rotationTimer; m_rotationTimer = nullptr; } else { m_rotationTimer = new QTimer(this); m_rotationTimer->setInterval(42); m_rotationTimer->setSingleShot(false); connect(m_rotationTimer, &QTimer::timeout, this, [&]() { setYRotation(m_yRot - 8); }); m_rotationTimer->start(); } } bool ModelWidget::inputMousePressEventFromOtherWidget(QMouseEvent *event, bool notGraphics) { bool shouldStartMove = false; if (event->button() == Qt::LeftButton) { if ((notGraphics || QGuiApplication::queryKeyboardModifiers().testFlag(Qt::AltModifier)) && !QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ControlModifier)) { shouldStartMove = m_moveEnabled; } if (!shouldStartMove && !m_mousePickTargetPositionInModelSpace.isNull()) emit mousePressed(); } else if (event->button() == Qt::MidButton) { shouldStartMove = m_moveEnabled; } if (shouldStartMove) { m_lastPos = convertInputPosFromOtherWidget(event); if (!m_moveStarted) { m_moveStartPos = mapToParent(convertInputPosFromOtherWidget(event)); m_moveStartGeometry = geometry(); m_moveStarted = true; m_directionOnMoveStart = abs(m_xRot) > 180 * 8 ? -1 : 1; } return true; } return false; } bool ModelWidget::inputMouseReleaseEventFromOtherWidget(QMouseEvent *event) { Q_UNUSED(event); if (m_moveStarted) { m_moveStarted = false; return true; } if (event->button() == Qt::LeftButton) { if (m_mousePickingEnabled) emit mouseReleased(); } return false; } void ModelWidget::canvasResized() { resize(parentWidget()->size()); } bool ModelWidget::inputMouseMoveEventFromOtherWidget(QMouseEvent *event) { QPoint pos = convertInputPosFromOtherWidget(event); if (m_mousePickingEnabled) { auto segment = screenPositionToMouseRay(pos); emit mouseRayChanged(segment.first, segment.second); } if (!m_moveStarted) { return false; } int dx = pos.x() - m_lastPos.x(); int dy = pos.y() - m_lastPos.y(); if ((event->buttons() & Qt::MidButton) || (m_moveStarted && (event->buttons() & Qt::LeftButton))) { if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) { if (m_moveStarted) { if (m_moveAndZoomByWindow) { QPoint posInParent = mapToParent(pos); QRect rect = m_moveStartGeometry; rect.translate(posInParent.x() - m_moveStartPos.x(), posInParent.y() - m_moveStartPos.y()); setGeometry(rect); } else { m_moveToPosition.setX(m_moveToPosition.x() + (float)2 * dx / width()); m_moveToPosition.setY(m_moveToPosition.y() + (float)2 * -dy / height()); if (m_moveToPosition.x() < -1.0) m_moveToPosition.setX(-1.0); if (m_moveToPosition.x() > 1.0) m_moveToPosition.setX(1.0); if (m_moveToPosition.y() < -1.0) m_moveToPosition.setY(-1.0); if (m_moveToPosition.y() > 1.0) m_moveToPosition.setY(1.0); updateProjectionMatrix(); emit moveToPositionChanged(m_moveToPosition); emit renderParametersChanged(); update(); } } } else { setXRotation(m_xRot + 8 * dy); setYRotation(m_yRot + 8 * dx * m_directionOnMoveStart); } } m_lastPos = pos; return true; } QPoint ModelWidget::convertInputPosFromOtherWidget(QMouseEvent *event) { return mapFromGlobal(event->globalPos()); } bool ModelWidget::inputWheelEventFromOtherWidget(QWheelEvent *event) { if (m_moveStarted) return true; if (m_mousePickingEnabled) { if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) { emit addMouseRadius((float)event->delta() / 200 / height()); return true; } } if (!m_zoomEnabled) return false; qreal delta = geometry().height() * 0.1f; if (event->delta() < 0) delta = -delta; zoom(delta); return true; } void ModelWidget::zoom(float delta) { if (m_moveAndZoomByWindow) { QMargins margins(delta, delta, delta, delta); if (0 == m_modelInitialHeight) { m_modelInitialHeight = height(); } else { float ratio = (float)height() / m_modelInitialHeight; if (ratio <= m_minZoomRatio) { if (delta < 0) return; } else if (ratio >= m_maxZoomRatio) { if (delta > 0) return; } } setGeometry(geometry().marginsAdded(margins)); emit renderParametersChanged(); update(); return; } else { m_eyePosition += QVector3D(0, 0, m_eyePosition.z() * (delta > 0 ? -0.1 : 0.1)); if (m_eyePosition.z() < -15) m_eyePosition.setZ(-15); else if (m_eyePosition.z() > -0.1) m_eyePosition.setZ((float)-0.1); emit eyePositionChanged(m_eyePosition); emit renderParametersChanged(); update(); } } void ModelWidget::setMousePickTargetPositionInModelSpace(QVector3D position) { m_mousePickTargetPositionInModelSpace = position; update(); } void ModelWidget::setMousePickRadius(float radius) { m_mousePickRadius = radius; update(); } void ModelWidget::updateMesh(ModelMesh *mesh) { if (!m_modelOpenGLObject) m_modelOpenGLObject = std::make_unique(); m_modelOpenGLObject->update(std::unique_ptr(mesh)); emit renderParametersChanged(); update(); } void ModelWidget::updateWireframeMesh(MonochromeMesh *mesh) { if (!m_wireframeOpenGLObject) m_wireframeOpenGLObject = std::make_unique(); m_wireframeOpenGLObject->update(std::unique_ptr(mesh)); emit renderParametersChanged(); update(); } void ModelWidget::updateColorTexture(QImage *colorTextureImage) { // TODO } int ModelWidget::widthInPixels() { return m_widthInPixels; } int ModelWidget::heightInPixels() { return m_heightInPixels; } void ModelWidget::enableMove(bool enabled) { m_moveEnabled = enabled; } void ModelWidget::enableZoom(bool enabled) { m_zoomEnabled = enabled; } void ModelWidget::enableMousePicking(bool enabled) { m_mousePickingEnabled = enabled; } void ModelWidget::setMoveAndZoomByWindow(bool byWindow) { m_moveAndZoomByWindow = byWindow; } void ModelWidget::mousePressEvent(QMouseEvent *event) { inputMousePressEventFromOtherWidget(event, m_notGraphics); } void ModelWidget::mouseMoveEvent(QMouseEvent *event) { inputMouseMoveEventFromOtherWidget(event); } void ModelWidget::wheelEvent(QWheelEvent *event) { inputWheelEventFromOtherWidget(event); } void ModelWidget::mouseReleaseEvent(QMouseEvent *event) { inputMouseReleaseEventFromOtherWidget(event); } void ModelWidget::setNotGraphics(bool notGraphics) { m_notGraphics = notGraphics; } void ModelWidget::normalizeAngle(int &angle) { while (angle < 0) angle += 360 * 16; while (angle > 360 * 16) angle -= 360 * 16; } void ModelWidget::initializeGL() { connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ModelWidget::cleanup); if (m_openGLVersion.isEmpty()) { QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); const char *openGLVersion = (const char *)f->glGetString(GL_VERSION); m_openGLVersion = nullptr != openGLVersion ? openGLVersion : ""; const char *shadingLanguageVersion = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); m_openGLShadingLanguageVersion = nullptr != shadingLanguageVersion ? shadingLanguageVersion : ""; m_openGLIsCoreProfile = QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile; } } void ModelWidget::paintGL() { QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f->glEnable(GL_BLEND); f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); f->glEnable(GL_DEPTH_TEST); if (m_enableCullFace) f->glEnable(GL_CULL_FACE); #ifdef GL_LINE_SMOOTH f->glEnable(GL_LINE_SMOOTH); #endif // The built-in line width settings is not been well supported on all platforms, // for example, the line range on 5.15.57.1-microsoft-standard-WSL2 is 1, // that means the wireframe will not looking good, // hence, we use the polygon offset to mimic thickness of wireframes f->glEnable(GL_POLYGON_OFFSET_FILL); f->glPolygonOffset(1.0, 1.0); f->glViewport(0, 0, m_widthInPixels, m_heightInPixels); m_world.setToIdentity(); m_world.rotate(m_xRot / 16.0f, 1, 0, 0); m_world.rotate(m_yRot / 16.0f, 0, 1, 0); m_world.rotate(m_zRot / 16.0f, 0, 0, 1); m_camera.setToIdentity(); m_camera.translate(m_eyePosition.x(), m_eyePosition.y(), m_eyePosition.z()); if (!m_modelOpenGLProgram) { m_modelOpenGLProgram = std::make_unique(); m_modelOpenGLProgram->load(format().profile() == QSurfaceFormat::CoreProfile); } if (m_isWireframeVisible) { if (!m_monochromeOpenGLProgram) { m_monochromeOpenGLProgram = std::make_unique(); m_monochromeOpenGLProgram->load(format().profile() == QSurfaceFormat::CoreProfile); } } drawModel(); if (m_isWireframeVisible) drawWireframe(); } void ModelWidget::drawWireframe() { m_monochromeOpenGLProgram->bind(); m_monochromeOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("projectionMatrix"), m_projection); m_monochromeOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("modelMatrix"), m_world); m_monochromeOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("viewMatrix"), m_camera); if (m_wireframeOpenGLObject) m_wireframeOpenGLObject->draw(); m_monochromeOpenGLProgram->release(); } void ModelWidget::drawModel() { m_modelOpenGLProgram->bind(); m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("eyePosition"), m_eyePosition); m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("projectionMatrix"), m_projection); m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("modelMatrix"), m_world); m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("viewMatrix"), m_camera); if (m_isEnvironmentLightEnabled) { if (m_modelOpenGLProgram->isCoreProfile()) { if (!m_environmentIrradianceMap) { DdsFileReader irradianceFile(":/resources/cedar_bridge_irradiance.dds"); m_environmentIrradianceMap.reset(irradianceFile.createOpenGLTexture()); } if (!m_environmentSpecularMap) { DdsFileReader irradianceFile(":/resources/cedar_bridge_specular.dds"); m_environmentSpecularMap.reset(irradianceFile.createOpenGLTexture()); } m_environmentIrradianceMap->bind(0); m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("environmentIrradianceMapId"), 0); m_environmentSpecularMap->bind(1); m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("environmentSpecularMapId"), 1); } else { if (!m_environmentIrradianceMaps) { DdsFileReader irradianceFile(":/resources/cedar_bridge_irradiance.dds"); m_environmentIrradianceMaps = std::move(irradianceFile.createOpenGLTextures()); } if (!m_environmentSpecularMaps) { DdsFileReader irradianceFile(":/resources/cedar_bridge_specular.dds"); m_environmentSpecularMaps = std::move(irradianceFile.createOpenGLTextures()); } size_t bindPosition = 0; bindPosition = 0; for (size_t i = 0; i < m_environmentIrradianceMaps->size(); ++i) m_environmentIrradianceMaps->at(i)->bind(bindPosition++); for (size_t i = 0; i < m_environmentSpecularMaps->size(); ++i) m_environmentSpecularMaps->at(i)->bind(bindPosition++); bindPosition = 0; for (size_t i = 0; i < m_environmentIrradianceMaps->size(); ++i) m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("environmentIrradianceMapId[" + std::to_string(i) + "]"), (int)(bindPosition++)); for (size_t i = 0; i < m_environmentSpecularMaps->size(); ++i) m_modelOpenGLProgram->setUniformValue(m_modelOpenGLProgram->getUniformLocationByName("environmentSpecularMapId[" + std::to_string(i) + "]"), (int)(bindPosition++)); } } if (m_modelOpenGLObject) m_modelOpenGLObject->draw(); m_modelOpenGLProgram->release(); }