#ifndef DUST3D_APPLICATION_MONOCHROME_OPENGL_VERTEX_H_ #define DUST3D_APPLICATION_MONOCHROME_OPENGL_VERTEX_H_ #include #pragma pack(push) #pragma pack(1) typedef struct { GLfloat posX; GLfloat posY; GLfloat posZ; GLfloat colorR = 0.0; GLfloat colorG = 0.0; GLfloat colorB = 0.0; GLfloat alpha = 1.0; } MonochromeOpenGLVertex; #pragma pack(pop) #endif