// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LOOK_AT_H #define IGL_LOOK_AT_H #include "igl_inline.h" #include namespace igl { // Implementation of the deprecated gluLookAt function. // // Inputs: // eye 3-vector of eye position // center 3-vector of center reference point // up 3-vector of up vector // Outputs: // R 4x4 rotation matrix // template < typename Derivedeye, typename Derivedcenter, typename Derivedup, typename DerivedR > IGL_INLINE void look_at( const Eigen::PlainObjectBase & eye, const Eigen::PlainObjectBase & center, const Eigen::PlainObjectBase & up, Eigen::PlainObjectBase & R); } #ifndef IGL_STATIC_LIBRARY # include "look_at.cpp" #endif #endif