// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PROJECT_H #define IGL_PROJECT_H #include "igl_inline.h" #include namespace igl { // Eigen reimplementation of gluProject // Inputs: // obj* 3D objects' x, y, and z coordinates respectively // model model matrix // proj projection matrix // viewport viewport vector // Returns: // screen space x, y, and z coordinates respectively template IGL_INLINE Eigen::Matrix project( const Eigen::Matrix& obj, const Eigen::Matrix& model, const Eigen::Matrix& proj, const Eigen::Matrix& viewport); // Inputs: // V #V by 3 list of object points // model model matrix // proj projection matrix // viewport viewport vector // Outputs: // P #V by 3 list of screen space points template IGL_INLINE void project( const Eigen::MatrixBase& V, const Eigen::MatrixBase& model, const Eigen::MatrixBase& proj, const Eigen::MatrixBase& viewport, Eigen::PlainObjectBase & P); } #ifndef IGL_STATIC_LIBRARY # include "project.cpp" #endif #endif