// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_QSLIM_H #define IGL_QSLIM_H #include "igl_inline.h" #include namespace igl { // Decimate (simplify) a triangle mesh in nD according to the paper // "Simplifying Surfaces with Color and Texture using Quadric Error Metrics" // by [Garland and Heckbert, 1987] (technically a followup to qslim). The // mesh can have open boundaries but should be edge-manifold. // // Inputs: // V #V by dim list of vertex positions. Assumes that vertices with // infinite coordinates are "points at infinity" being used to close up // boundary edges with faces. This allows special subspace quadrice for // boundary edges: There should never be more than one "point at // infinity" in a single triangle. // F #F by 3 list of triangle indices into V // max_m desired number of output faces // Outputs: // U #U by dim list of output vertex posistions (can be same ref as V) // G #G by 3 list of output face indices into U (can be same ref as F) // J #G list of indices into F of birth face // I #U list of indices into V of birth vertices IGL_INLINE bool qslim( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const size_t max_m, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J, Eigen::VectorXi & I); } #ifndef IGL_STATIC_LIBRARY # include "qslim.cpp" #endif #endif