// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_READMSH_H #define IGL_READMSH_H #include "igl_inline.h" #include #include namespace igl { // Read a mesh (e.g., tet mesh) from a gmsh .msh file // // Inputs: // filename path to .msh file // Outputs: // V #V by 3 list of 3D mesh vertex positions // T #T by ss list of 3D ss-element indices into V (e.g., ss=4 for tets) // Returns true on success template < typename DerivedV, typename DerivedT> IGL_INLINE bool readMSH( const std::string & filename, Eigen::PlainObjectBase & V, Eigen::PlainObjectBase & T); } #ifndef IGL_STATIC_LIBRARY # include "readMSH.cpp" #endif #endif