// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_ROTATE_BY_QUAT_H #define IGL_ROTATE_BY_QUAT_H #include "igl_inline.h" namespace igl { // Compute rotation of a given vector/point by a quaternion // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), // such that q = x*i + y*j + z*k + w // Inputs: // v input 3d point/vector // q input quaternion // Outputs: // out result of rotation, allowed to be same as v template IGL_INLINE void rotate_by_quat( const Q_type *v, const Q_type *q, Q_type *out); }; #ifndef IGL_STATIC_LIBRARY # include "rotate_by_quat.cpp" #endif #endif