// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson, Daniele Panozzo, Olga Diamanti // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H #define IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H #include "igl_inline.h" #include namespace igl { // Given 2 vectors centered on origin calculate the rotation matrix from // first to the second // // Inputs: // v0 3D column vector // v1 3D column vector // Output: // 3 by 3 rotation matrix that takes v0 to v1 // template IGL_INLINE Eigen::Matrix rotation_matrix_from_directions( const Eigen::Matrix v0, const Eigen::Matrix v1); } #ifndef IGL_STATIC_LIBRARY #include "rotation_matrix_from_directions.cpp" #endif #endif