#ifndef IGL_EDGES_TO_PATH_H #define IGL_EDGES_TO_PATH_H #include "igl_inline.h" #include namespace igl { // EDGES_TO_PATH Given a set of undirected, unique edges such that all form a // single connected compoent with exactly 0 or 2 nodes with valence =1, // determine the/a path visiting all nodes. // // Inputs: // E #E by 2 list of undirected edges // Outputs: // I #E+1 list of nodes in order tracing the chain (loop), if the output // is a loop then I(1) == I(end) // J #I-1 list of indices into E of edges tracing I // K #I-1 list of indices into columns of E {1,2} so that K(i) means that // E(i,K(i)) comes before the other (i.e., E(i,3-K(i)) ). This means that // I(i) == E(J(i),K(i)) for i<#I, or // I == E(sub2ind(size(E),J([1:end end]),[K;3-K(end)])))) // template < typename DerivedE, typename DerivedI, typename DerivedJ, typename DerivedK> IGL_INLINE void edges_to_path( const Eigen::MatrixBase & E, Eigen::PlainObjectBase & I, Eigen::PlainObjectBase & J, Eigen::PlainObjectBase & K); } #ifndef IGL_STATIC_LIBRARY # include "edges_to_path.cpp" #endif #endif