// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Gavin Barill // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/ #ifndef IGL_KNN #define IGL_KNN #include "igl_inline.h" #include #include namespace igl { // Given a 3D set of points P, an whole number k, and an octree // find the indicies of the k nearest neighbors for each point in P. // Note that each point is its own neighbor. // // The octree data structures used in this function are intended to be the // same ones output from igl::octree // // Inputs: // P #P by 3 list of point locations // k number of neighbors to find // point_indices a vector of vectors, where the ith entry is a vector of // the indices into P that are the ith octree cell's points // CH #OctreeCells by 8, where the ith row is the indices of // the ith octree cell's children // CN #OctreeCells by 3, where the ith row is a 3d row vector // representing the position of the ith cell's center // W #OctreeCells, a vector where the ith entry is the width // of the ith octree cell // Outputs: // I #P by k list of k-nearest-neighbor indices into P template IGL_INLINE void knn(const Eigen::MatrixBase& P, const KType & k, const std::vector > & point_indices, const Eigen::MatrixBase& CH, const Eigen::MatrixBase& CN, const Eigen::MatrixBase& W, Eigen::PlainObjectBase & I); } #ifndef IGL_STATIC_LIBRARY # include "knn.cpp" #endif #endif