// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Stefan Brugger // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "map_vertices_to_circle.h" #include "PI.h" IGL_INLINE void igl::map_vertices_to_circle( const Eigen::MatrixXd& V, const Eigen::VectorXi& bnd, Eigen::MatrixXd& UV) { // Get sorted list of boundary vertices std::vector interior,map_ij; map_ij.resize(V.rows()); std::vector isOnBnd(V.rows(),false); for (int i = 0; i < bnd.size(); i++) { isOnBnd[bnd[i]] = true; map_ij[bnd[i]] = i; } for (int i = 0; i < (int)isOnBnd.size(); i++) { if (!isOnBnd[i]) { map_ij[i] = interior.size(); interior.push_back(i); } } // Map boundary to unit circle std::vector len(bnd.size()); len[0] = 0.; for (int i = 1; i < bnd.size(); i++) { len[i] = len[i-1] + (V.row(bnd[i-1]) - V.row(bnd[i])).norm(); } double total_len = len[len.size()-1] + (V.row(bnd[0]) - V.row(bnd[bnd.size()-1])).norm(); UV.resize(bnd.size(),2); for (int i = 0; i < bnd.size(); i++) { double frac = len[i] * 2. * igl::PI / total_len; UV.row(map_ij[bnd[i]]) << cos(frac), sin(frac); } }