// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RAY_BOX_INTERSECT_H #define IGL_RAY_BOX_INTERSECT_H #include "igl_inline.h" #include #include namespace igl { // Determine whether a ray origin+t*dir and box intersect within the ray's parameterized // range (t0,t1) // // Inputs: // source 3-vector origin of ray // dir 3-vector direction of ray // box axis aligned box // t0 hit only if hit.t less than t0 // t1 hit only if hit.t greater than t1 // Outputs: // tmin minimum of interval of overlap within [t0,t1] // tmax maximum of interval of overlap within [t0,t1] // Returns true if hit template < typename Derivedsource, typename Deriveddir, typename Scalar> IGL_INLINE bool ray_box_intersect( const Eigen::MatrixBase & source, const Eigen::MatrixBase & dir, const Eigen::AlignedBox & box, const Scalar & t0, const Scalar & t1, Scalar & tmin, Scalar & tmax); } #ifndef IGL_STATIC_LIBRARY # include "ray_box_intersect.cpp" #endif #endif