dust3d/thirdparty/carve-1.4.0/include/carve/external/boost/random.hpp

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C++

/* boost random.hpp header file
*
* Copyright Jens Maurer 2000-2001
* Distributed under the Boost Software License, Version 1.0. (See
* accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* See http://www.boost.org/libs/random for documentation.
*
* $Id: random.hpp 24096 2004-07-27 03:43:34Z dgregor $
*
* Revision history
* 2000-02-18 portability fixes (thanks to Beman Dawes)
* 2000-02-21 shuffle_output, inversive_congruential_schrage,
* generator_iterator, uniform_smallint
* 2000-02-23 generic modulus arithmetic helper, removed *_schrage classes,
* implemented Streamable and EqualityComparable concepts for
* generators, added Bernoulli distribution and Box-Muller
* transform
* 2000-03-01 cauchy, lognormal, triangle distributions; fixed
* uniform_smallint; renamed gaussian to normal distribution
* 2000-03-05 implemented iterator syntax for distribution functions
* 2000-04-21 removed some optimizations for better BCC/MSVC compatibility
* 2000-05-10 adapted to BCC and MSVC
* 2000-06-13 incorporated review results
* 2000-07-06 moved basic templates from namespace detail to random
* 2000-09-23 warning removals and int64 fixes (Ed Brey)
* 2000-09-24 added lagged_fibonacci generator (Matthias Troyer)
* 2001-02-18 moved to individual header files
*/
#ifndef BOOST_RANDOM_HPP
#define BOOST_RANDOM_HPP
// generators
#include <carve/external/boost/random/linear_congruential.hpp>
#include <carve/external/boost/random/additive_combine.hpp>
#include <carve/external/boost/random/inversive_congruential.hpp>
#include <carve/external/boost/random/shuffle_output.hpp>
#include <carve/external/boost/random/mersenne_twister.hpp>
#include <carve/external/boost/random/lagged_fibonacci.hpp>
#include <carve/external/boost/random/ranlux.hpp>
#include <carve/external/boost/random/linear_feedback_shift.hpp>
#include <carve/external/boost/random/xor_combine.hpp>
namespace boost {
typedef random::xor_combine<random::xor_combine<random::linear_feedback_shift<uint32_t, 32, 31, 13, 12, 0>, 0,
random::linear_feedback_shift<uint32_t, 32, 29, 2, 4, 0>, 0, 0>, 0,
random::linear_feedback_shift<uint32_t, 32, 28, 3, 17, 0>, 0, 0> taus88;
} // namespace boost
// misc
#include <carve/external/boost/random/random_number_generator.hpp>
// distributions
#include <carve/external/boost/random/uniform_smallint.hpp>
#include <carve/external/boost/random/uniform_int.hpp>
#include <carve/external/boost/random/uniform_01.hpp>
#include <carve/external/boost/random/uniform_real.hpp>
#include <carve/external/boost/random/triangle_distribution.hpp>
#include <carve/external/boost/random/bernoulli_distribution.hpp>
#include <carve/external/boost/random/cauchy_distribution.hpp>
#include <carve/external/boost/random/exponential_distribution.hpp>
#include <carve/external/boost/random/geometric_distribution.hpp>
#include <carve/external/boost/random/normal_distribution.hpp>
#include <carve/external/boost/random/lognormal_distribution.hpp>
#include <carve/external/boost/random/poisson_distribution.hpp>
#include <carve/external/boost/random/gamma_distribution.hpp>
#include <carve/external/boost/random/binomial_distribution.hpp>
#include <carve/external/boost/random/uniform_on_sphere.hpp>
#endif // BOOST_RANDOM_HPP