47 lines
2.5 KiB
C
47 lines
2.5 KiB
C
#ifndef DUST3D_PROCEDURAL_ANIMATION_H
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#define DUST3D_PROCEDURAL_ANIMATION_H
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#include <QString>
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enum class ProceduralAnimation
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{
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None = 0,
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FallToDeath,
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Count
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};
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ProceduralAnimation ProceduralAnimationFromString(const char *string);
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#define IMPL_ProceduralAnimationFromString \
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ProceduralAnimation ProceduralAnimationFromString(const char *string) \
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{ \
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QString face = string; \
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if (face == "FallToDeath") \
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return ProceduralAnimation::FallToDeath; \
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return ProceduralAnimation::None; \
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}
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QString ProceduralAnimationToString(ProceduralAnimation cutFace);
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#define IMPL_ProceduralAnimationToString \
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QString ProceduralAnimationToString(ProceduralAnimation cutFace) \
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{ \
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switch (cutFace) { \
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case ProceduralAnimation::FallToDeath: \
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return "FallToDeath"; \
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default: \
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return ""; \
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} \
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}
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QString ProceduralAnimationToDispName(ProceduralAnimation side);
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#define IMPL_ProceduralAnimationToDispName \
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QString ProceduralAnimationToDispName(ProceduralAnimation side) \
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{ \
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switch (side) { \
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case ProceduralAnimation::FallToDeath: \
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return QObject::tr("Fall to Death"); \
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case ProceduralAnimation::None: \
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return ""; \
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default: \
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return ""; \
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} \
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}
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#endif
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