dust3d/src/triangulatefaces.cpp

87 lines
3.2 KiB
C++

#include <QDebug>
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Polygon_mesh_processing/triangulate_faces.h>
#include <QVector2D>
#include <QVector3D>
#include "booleanmesh.h"
#include "triangulatefaces.h"
#include "util.h"
typedef CGAL::Exact_predicates_inexact_constructions_kernel InexactKernel;
typedef CGAL::Surface_mesh<InexactKernel::Point_3> InexactMesh;
bool triangulateFacesWithoutKeepVertices(std::vector<QVector3D> &vertices, const std::vector<std::vector<size_t>> &faces, std::vector<std::vector<size_t>> &triangles)
{
auto cgalMesh = buildCgalMesh<InexactKernel>(vertices, faces);
bool isSucceed = CGAL::Polygon_mesh_processing::triangulate_faces(*cgalMesh);
if (isSucceed) {
vertices.clear();
fetchFromCgalMesh<InexactKernel>(cgalMesh, vertices, triangles);
delete cgalMesh;
return true;
}
delete cgalMesh;
// fallback to our own imeplementation
isSucceed = true;
std::vector<std::vector<size_t>> rings;
for (const auto &face: faces) {
if (face.size() > 3) {
rings.push_back(face);
} else {
triangles.push_back(face);
}
}
for (const auto &ring: rings) {
std::vector<size_t> fillRing = ring;
QVector3D direct = polygonNormal(vertices, fillRing);
while (fillRing.size() > 3) {
bool newFaceGenerated = false;
for (decltype(fillRing.size()) i = 0; i < fillRing.size(); ++i) {
auto j = (i + 1) % fillRing.size();
auto k = (i + 2) % fillRing.size();
const auto &enter = vertices[fillRing[i]];
const auto &cone = vertices[fillRing[j]];
const auto &leave = vertices[fillRing[k]];
auto angle = angleInRangle360BetweenTwoVectors(cone - enter, leave - cone, direct);
if (angle >= 1.0 && angle <= 179.0) {
bool isEar = true;
for (size_t x = 0; x < fillRing.size() - 3; ++x) {
auto fourth = vertices[(i + 3 + k) % fillRing.size()];
if (pointInTriangle(enter, cone, leave, fourth)) {
isEar = false;
break;
}
}
if (isEar) {
std::vector<size_t> newFace = {
fillRing[i],
fillRing[j],
fillRing[k],
};
triangles.push_back(newFace);
fillRing.erase(fillRing.begin() + j);
newFaceGenerated = true;
break;
}
}
}
if (!newFaceGenerated)
break;
}
if (fillRing.size() == 3) {
std::vector<size_t> newFace = {
fillRing[0],
fillRing[1],
fillRing[2],
};
triangles.push_back(newFace);
} else {
qDebug() << "Triangulate failed, ring size:" << fillRing.size();
isSucceed = false;
}
}
return isSucceed;
}