dust3d/src/meshgenerator.h

44 lines
1.1 KiB
C++

#ifndef MESH_GENERATOR_H
#define MESH_GENERATOR_H
#include <QObject>
#include <QString>
#include <QImage>
#include <map>
#include <set>
#include <QThread>
#include "skeletonsnapshot.h"
#include "mesh.h"
#include "modelofflinerender.h"
class MeshGenerator : public QObject
{
Q_OBJECT
public:
MeshGenerator(SkeletonSnapshot *snapshot, QThread *thread);
~MeshGenerator();
void addPreviewRequirement();
void addPartPreviewRequirement(const QString &partId);
Mesh *takeResultMesh();
QImage *takePreview();
QImage *takePartPreview(const QString &partId);
signals:
void finished();
public slots:
void process();
private:
SkeletonSnapshot *m_snapshot;
Mesh *m_mesh;
QImage *m_preview;
std::map<QString, QImage *> m_partPreviewMap;
bool m_requirePreview;
std::set<QString> m_requirePartPreviewMap;
ModelOfflineRender *m_previewRender;
std::map<QString, ModelOfflineRender *> m_partPreviewRenderMap;
QThread *m_thread;
private:
void resolveBoundingBox(QRectF *mainProfile, QRectF *sideProfile);
static bool enableDebug;
};
#endif