24 lines
679 B
GLSL
24 lines
679 B
GLSL
#version 110
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/*
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* This file follow the Stackoverflow content license: CC BY-SA 4.0,
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* since it's based on Prashanth N Udupa's work: https://stackoverflow.com/questions/35134270/how-to-use-qopenglframebufferobject-for-shadow-mapping
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*/
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attribute vec4 qt_Vertex;
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attribute vec4 qt_Normal;
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uniform mat4 qt_NormalMatrix;
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uniform mat4 qt_LightViewProjectionMatrix;
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uniform mat4 qt_ModelViewProjectionMatrix;
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varying vec4 v_Normal;
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varying vec4 v_ShadowPosition;
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void main(void)
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{
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v_Normal = normalize(qt_NormalMatrix * qt_Normal);
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v_ShadowPosition = qt_LightViewProjectionMatrix * vec4(qt_Vertex.xyz, 1.0);
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gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
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}
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