14 lines
441 B
C++
14 lines
441 B
C++
#ifndef DUST3D_BOUNDING_BOX_MESH
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#define DUST3D_BOUNDING_BOX_MESH
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#include <vector>
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#include <QVector3D>
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#include <QColor>
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#include "shadervertex.h"
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#include "model.h"
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ShaderVertex *buildBoundingBoxMeshEdges(const std::vector<std::tuple<QVector3D, QVector3D, float, float, QColor>> &boxes,
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int *edgeVerticesNum);
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Model *buildBoundingBoxMesh(const std::vector<std::tuple<QVector3D, QVector3D, float, float, QColor>> &boxes);
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#endif
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