dust3d/application/sources/document.h

917 lines
32 KiB
C++

#ifndef DUST3D_APPLICATION_DOCUMENT_H_
#define DUST3D_APPLICATION_DOCUMENT_H_
#include "debug.h"
#include "model_mesh.h"
#include "monochrome_mesh.h"
#include "theme.h"
#include <QImage>
#include <QObject>
#include <QPolygon>
#include <algorithm>
#include <cmath>
#include <deque>
#include <dust3d/base/combine_mode.h>
#include <dust3d/base/cut_face.h>
#include <dust3d/base/part_target.h>
#include <dust3d/base/snapshot.h>
#include <dust3d/base/texture_type.h>
#include <dust3d/base/uuid.h>
#include <map>
#include <set>
#include <vector>
class UvMapGenerator;
class MeshGenerator;
class MeshResultPostProcessor;
class Document : public QObject {
Q_OBJECT
public:
enum class EditMode {
Add = 0,
Select,
Paint,
Drag,
ZoomIn,
ZoomOut
};
enum class SnapshotFor {
Document = 0,
Nodes
};
class HistoryItem {
public:
dust3d::Snapshot snapshot;
};
enum class Profile {
Unknown = 0,
Main,
Side
};
class Node {
public:
Node(const dust3d::Uuid& withId = dust3d::Uuid())
: radius(0)
, cutRotation(0.0)
, cutFace(dust3d::CutFace::Quad)
, hasCutFaceSettings(false)
, m_x(0)
, m_y(0)
, m_z(0)
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
void setRadius(float toRadius);
void setCutRotation(float toRotation)
{
if (toRotation < -1)
toRotation = -1;
else if (toRotation > 1)
toRotation = 1;
cutRotation = toRotation;
hasCutFaceSettings = true;
}
void setCutFace(dust3d::CutFace face)
{
cutFace = face;
cutFaceLinkedId = dust3d::Uuid();
hasCutFaceSettings = true;
}
void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
{
if (linkedId.isNull()) {
clearCutFaceSettings();
return;
}
cutFace = dust3d::CutFace::UserDefined;
cutFaceLinkedId = linkedId;
hasCutFaceSettings = true;
}
void clearCutFaceSettings()
{
cutFace = dust3d::CutFace::Quad;
cutFaceLinkedId = dust3d::Uuid();
cutRotation = 0;
hasCutFaceSettings = false;
}
float getX(bool rotated = false) const
{
if (rotated)
return m_y;
return m_x;
}
float getY(bool rotated = false) const
{
if (rotated)
return m_x;
return m_y;
}
float getZ(bool rotated = false) const
{
(void)rotated;
return m_z;
}
void setX(float x)
{
m_x = x;
}
void setY(float y)
{
m_y = y;
}
void setZ(float z)
{
m_z = z;
}
void addX(float x)
{
m_x += x;
}
void addY(float y)
{
m_y += y;
}
void addZ(float z)
{
m_z += z;
}
dust3d::Uuid id;
dust3d::Uuid partId;
QString name;
float radius;
float cutRotation;
dust3d::CutFace cutFace;
dust3d::Uuid cutFaceLinkedId;
bool hasCutFaceSettings;
std::vector<dust3d::Uuid> edgeIds;
private:
float m_x;
float m_y;
float m_z;
};
class Edge {
public:
Edge(const dust3d::Uuid& withId = dust3d::Uuid())
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
dust3d::Uuid id;
dust3d::Uuid partId;
QString name;
std::vector<dust3d::Uuid> nodeIds;
dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const
{
if (nodeIds.size() != 2)
return dust3d::Uuid();
return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0];
}
};
class Part {
public:
dust3d::Uuid id;
QString name;
bool visible;
bool locked;
bool subdived;
bool disabled;
bool xMirrored;
float deformThickness;
float deformWidth;
bool deformUnified;
bool rounded;
bool chamfered;
QColor color;
bool hasColor;
dust3d::Uuid componentId;
std::vector<dust3d::Uuid> nodeIds;
bool dirty;
float cutRotation;
dust3d::CutFace cutFace;
dust3d::Uuid cutFaceLinkedId;
dust3d::PartTarget target;
float colorSolubility;
float metalness;
float roughness;
float hollowThickness;
bool countershaded;
bool smooth;
dust3d::Uuid colorImageId;
Part(const dust3d::Uuid& withId = dust3d::Uuid())
: visible(true)
, locked(false)
, subdived(false)
, disabled(false)
, xMirrored(false)
, deformThickness(1.0)
, deformWidth(1.0)
, deformUnified(false)
, rounded(false)
, chamfered(false)
, color(Qt::white)
, hasColor(false)
, dirty(true)
, cutRotation(0.0)
, cutFace(dust3d::CutFace::Quad)
, target(dust3d::PartTarget::Model)
, colorSolubility(0.0)
, metalness(0.0)
, roughness(1.0)
, hollowThickness(0.0)
, countershaded(false)
, smooth(false)
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
bool hasPolyFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasSmoothFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasSubdivFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasRoundEndFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasMirrorFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasChamferFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasRotationFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasHollowFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasCutFaceFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasLayerFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasTargetFunction() const
{
return true;
}
bool hasBaseFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasCombineModeFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasDeformFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasColorFunction() const
{
return dust3d::PartTarget::Model == target;
}
void setDeformThickness(float toThickness)
{
if (toThickness < 0)
toThickness = 0;
else if (toThickness > 2)
toThickness = 2;
deformThickness = toThickness;
}
void setDeformWidth(float toWidth)
{
if (toWidth < 0)
toWidth = 0;
else if (toWidth > 2)
toWidth = 2;
deformWidth = toWidth;
}
void setCutRotation(float toRotation)
{
if (toRotation < -1)
toRotation = -1;
else if (toRotation > 1)
toRotation = 1;
cutRotation = toRotation;
}
void setCutFace(dust3d::CutFace face)
{
cutFace = face;
cutFaceLinkedId = dust3d::Uuid();
}
void setCutFaceLinkedId(const dust3d::Uuid& linkedId)
{
if (linkedId.isNull()) {
setCutFace(dust3d::CutFace::Quad);
return;
}
cutFace = dust3d::CutFace::UserDefined;
cutFaceLinkedId = linkedId;
}
bool deformThicknessAdjusted() const
{
return fabs(deformThickness - 1.0) >= 0.01;
}
bool deformWidthAdjusted() const
{
return fabs(deformWidth - 1.0) >= 0.01;
}
bool deformAdjusted() const
{
return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
}
bool colorSolubilityAdjusted() const
{
return fabs(colorSolubility - 0.0) >= 0.01;
}
bool metalnessAdjusted() const
{
return fabs(metalness - 0.0) >= 0.01;
}
bool roughnessAdjusted() const
{
return fabs(roughness - 1.0) >= 0.01;
}
bool cutRotationAdjusted() const
{
return fabs(cutRotation - 0.0) >= 0.01;
}
bool hollowThicknessAdjusted() const
{
return fabs(hollowThickness - 0.0) >= 0.01;
}
bool cutFaceAdjusted() const
{
return cutFace != dust3d::CutFace::Quad;
}
bool cutAdjusted() const
{
return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
}
bool isEditVisible() const
{
return visible && !disabled;
}
void copyAttributes(const Part& other)
{
visible = other.visible;
locked = other.locked;
subdived = other.subdived;
disabled = other.disabled;
xMirrored = other.xMirrored;
deformThickness = other.deformThickness;
deformWidth = other.deformWidth;
rounded = other.rounded;
chamfered = other.chamfered;
color = other.color;
hasColor = other.hasColor;
cutRotation = other.cutRotation;
cutFace = other.cutFace;
cutFaceLinkedId = other.cutFaceLinkedId;
componentId = other.componentId;
dirty = other.dirty;
target = other.target;
colorSolubility = other.colorSolubility;
countershaded = other.countershaded;
metalness = other.metalness;
roughness = other.roughness;
deformUnified = other.deformUnified;
smooth = other.smooth;
hollowThickness = other.hollowThickness;
}
private:
Q_DISABLE_COPY(Part);
};
class Component {
public:
Component()
{
}
Component(const dust3d::Uuid& withId, const QString& linkData = QString(), const QString& linkDataType = QString())
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
if (!linkData.isEmpty()) {
if ("partId" == linkDataType) {
linkToPartId = dust3d::Uuid(linkData.toUtf8().constData());
}
}
}
dust3d::Uuid id;
QString name;
dust3d::Uuid linkToPartId;
dust3d::Uuid parentId;
bool expanded = true;
dust3d::CombineMode combineMode = dust3d::CombineMode::Normal;
bool dirty = true;
std::vector<dust3d::Uuid> childrenIds;
bool isPreviewMeshObsolete = false;
std::unique_ptr<QImage> previewImage;
bool isPreviewImageDecorationObsolete = false;
QPixmap previewPixmap;
QString linkData() const
{
return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str());
}
QString linkDataType() const
{
return linkToPartId.isNull() ? QString() : QString("partId");
}
void addChild(dust3d::Uuid childId)
{
if (m_childrenIdSet.find(childId) != m_childrenIdSet.end())
return;
m_childrenIdSet.insert(childId);
childrenIds.push_back(childId);
}
void replaceChildWithOthers(const dust3d::Uuid& childId, const std::vector<dust3d::Uuid>& others)
{
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
return;
m_childrenIdSet.erase(childId);
std::vector<dust3d::Uuid> candidates;
for (const auto& it : others) {
if (m_childrenIdSet.find(it) == m_childrenIdSet.end()) {
m_childrenIdSet.insert(it);
candidates.emplace_back(it);
}
}
for (size_t i = 0; i < childrenIds.size(); ++i) {
if (childId == childrenIds[i]) {
size_t newAddSize = candidates.size() - 1;
if (newAddSize > 0) {
size_t oldSize = childrenIds.size();
childrenIds.resize(childrenIds.size() + newAddSize);
for (int j = (int)oldSize - 1; j > (int)i; --j) {
childrenIds[j + newAddSize] = childrenIds[j];
}
}
for (size_t k = 0; k < candidates.size(); ++k)
childrenIds[i + k] = candidates[k];
break;
}
}
}
void removeChild(dust3d::Uuid childId)
{
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
return;
m_childrenIdSet.erase(childId);
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (findResult != childrenIds.end())
childrenIds.erase(findResult);
}
void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId)
{
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
return;
if (m_childrenIdSet.find(newId) != m_childrenIdSet.end())
return;
m_childrenIdSet.erase(childId);
m_childrenIdSet.insert(newId);
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (findResult != childrenIds.end())
*findResult = newId;
}
void moveChildUp(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == 0)
return;
std::swap(childrenIds[index - 1], childrenIds[index]);
}
void moveChildDown(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == (int)childrenIds.size() - 1)
return;
std::swap(childrenIds[index], childrenIds[index + 1]);
}
void moveChildToTop(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == 0)
return;
for (int i = index; i >= 1; i--)
std::swap(childrenIds[i - 1], childrenIds[i]);
}
void moveChildToBottom(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == (int)childrenIds.size() - 1)
return;
for (int i = index; i <= (int)childrenIds.size() - 2; i++)
std::swap(childrenIds[i], childrenIds[i + 1]);
}
void updatePreviewMesh(std::unique_ptr<ModelMesh> mesh)
{
m_previewMesh = std::move(mesh);
isPreviewMeshObsolete = true;
}
ModelMesh* takePreviewMesh() const
{
if (nullptr == m_previewMesh)
return nullptr;
return new ModelMesh(*m_previewMesh);
}
private:
std::unique_ptr<ModelMesh> m_previewMesh;
std::set<dust3d::Uuid> m_childrenIdSet;
};
class Bone {
public:
dust3d::Uuid id;
dust3d::Uuid parentId;
std::vector<dust3d::Uuid> childrenIds;
Bone(const dust3d::Uuid& withId = dust3d::Uuid());
};
signals:
void nodeCutRotationChanged(dust3d::Uuid nodeId);
void nodeCutFaceChanged(dust3d::Uuid nodeId);
void partPreviewChanged(dust3d::Uuid partId);
void resultMeshChanged();
void resultComponentPreviewMeshesChanged();
void turnaroundChanged();
void editModeChanged();
void resultTextureChanged();
void postProcessedResultChanged();
void partSubdivStateChanged(dust3d::Uuid partId);
void partXmirrorStateChanged(dust3d::Uuid partId);
void partDeformThicknessChanged(dust3d::Uuid partId);
void partDeformWidthChanged(dust3d::Uuid partId);
void partDeformUnifyStateChanged(dust3d::Uuid partId);
void partRoundStateChanged(dust3d::Uuid partId);
void partColorStateChanged(dust3d::Uuid partId);
void partCutRotationChanged(dust3d::Uuid partId);
void partCutFaceChanged(dust3d::Uuid partId);
void partChamferStateChanged(dust3d::Uuid partId);
void partTargetChanged(dust3d::Uuid partId);
void partColorSolubilityChanged(dust3d::Uuid partId);
void partMetalnessChanged(dust3d::Uuid partId);
void partRoughnessChanged(dust3d::Uuid partId);
void partHollowThicknessChanged(dust3d::Uuid partId);
void partCountershadeStateChanged(dust3d::Uuid partId);
void partSmoothStateChanged(dust3d::Uuid partId);
void componentCombineModeChanged(dust3d::Uuid componentId);
void cleanup();
void checkPart(dust3d::Uuid partId);
void partChecked(dust3d::Uuid partId);
void partUnchecked(dust3d::Uuid partId);
void enableBackgroundBlur();
void disableBackgroundBlur();
void exportReady();
void uncheckAll();
void checkNode(dust3d::Uuid nodeId);
void checkEdge(dust3d::Uuid edgeId);
void meshGenerating();
void postProcessing();
void textureGenerating();
void textureChanged();
void partAdded(dust3d::Uuid partId);
void nodeAdded(dust3d::Uuid nodeId);
void edgeAdded(dust3d::Uuid edgeId);
void partRemoved(dust3d::Uuid partId);
void partLockStateChanged(dust3d::Uuid partId);
void partVisibleStateChanged(dust3d::Uuid partId);
void partDisableStateChanged(dust3d::Uuid partId);
void partColorImageChanged(const dust3d::Uuid& partId);
void componentNameChanged(dust3d::Uuid componentId);
void componentChildrenChanged(dust3d::Uuid componentId);
void componentRemoved(dust3d::Uuid componentId);
void componentAdded(dust3d::Uuid componentId);
void componentExpandStateChanged(dust3d::Uuid componentId);
void componentPreviewMeshChanged(const dust3d::Uuid& componentId);
void componentPreviewPixmapChanged(const dust3d::Uuid& componentId);
void nodeRemoved(dust3d::Uuid nodeId);
void edgeRemoved(dust3d::Uuid edgeId);
void nodeRadiusChanged(dust3d::Uuid nodeId);
void nodeOriginChanged(dust3d::Uuid nodeId);
void edgeReversed(dust3d::Uuid edgeId);
void originChanged();
void skeletonChanged();
void optionsChanged();
void xlockStateChanged();
void ylockStateChanged();
void zlockStateChanged();
void radiusLockStateChanged();
public: // need initialize
QImage* textureImage = nullptr;
QByteArray* textureImageByteArray = nullptr;
QImage* textureNormalImage = nullptr;
QByteArray* textureNormalImageByteArray = nullptr;
QImage* textureMetalnessImage = nullptr;
QByteArray* textureMetalnessImageByteArray = nullptr;
QImage* textureRoughnessImage = nullptr;
QByteArray* textureRoughnessImageByteArray = nullptr;
QImage* textureAmbientOcclusionImage = nullptr;
QByteArray* textureAmbientOcclusionImageByteArray = nullptr;
bool weldEnabled = true;
float brushMetalness = ModelMesh::m_defaultMetalness;
float brushRoughness = ModelMesh::m_defaultRoughness;
EditMode editMode = EditMode::Select;
bool xlocked = false;
bool ylocked = false;
bool zlocked = false;
bool radiusLocked = false;
QImage turnaround;
QByteArray turnaroundPngByteArray;
std::map<dust3d::Uuid, Part> partMap;
std::map<dust3d::Uuid, Node> nodeMap;
std::map<dust3d::Uuid, Edge> edgeMap;
std::map<dust3d::Uuid, Component> componentMap;
std::map<dust3d::Uuid, Bone> boneMap;
Component rootComponent;
Bone rootBone;
public:
Document();
~Document();
bool undoable() const;
bool redoable() const;
bool hasPastableNodesInClipboard() const;
bool originSettled() const;
bool isNodeEditable(dust3d::Uuid nodeId) const;
bool isEdgeEditable(dust3d::Uuid edgeId) const;
void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const;
void toSnapshot(dust3d::Snapshot* snapshot, const std::set<dust3d::Uuid>& limitNodeIds = std::set<dust3d::Uuid>(),
SnapshotFor forWhat = SnapshotFor::Document) const;
void fromSnapshot(const dust3d::Snapshot& snapshot);
enum class SnapshotSource {
Unknown,
Paste,
Import
};
void addFromSnapshot(const dust3d::Snapshot& snapshot, enum SnapshotSource source = SnapshotSource::Paste);
ModelMesh* takeResultMesh();
MonochromeMesh* takeWireframeMesh();
ModelMesh* takePaintedMesh();
bool isMeshGenerationSucceed();
ModelMesh* takeResultTextureMesh();
ModelMesh* takeResultRigWeightMesh();
void updateTurnaround(const QImage& image);
void clearTurnaround();
void updateTextureImage(QImage* image);
void updateTextureNormalImage(QImage* image);
void updateTextureMetalnessImage(QImage* image);
void updateTextureRoughnessImage(QImage* image);
void updateTextureAmbientOcclusionImage(QImage* image);
const dust3d::Object& currentUvMappedObject() const;
bool isExportReady() const;
bool isPostProcessResultObsolete() const;
bool isMeshGenerating() const;
bool isPostProcessing() const;
bool isTextureGenerating() const;
void collectCutFaceList(std::vector<QString>& cutFaces) const;
float getOriginX(bool rotated = false) const
{
if (rotated)
return m_originY;
return m_originX;
}
float getOriginY(bool rotated = false) const
{
if (rotated)
return m_originX;
return m_originY;
}
float getOriginZ(bool rotated = false) const
{
(void)rotated;
return m_originZ;
}
void setOriginX(float originX)
{
m_originX = originX;
}
void setOriginY(float originY)
{
m_originY = originY;
}
void setOriginZ(float originZ)
{
m_originZ = originZ;
}
void addOriginX(float originX)
{
m_originX += originX;
}
void addOriginY(float originY)
{
m_originY += originY;
}
void addOriginZ(float originZ)
{
m_originZ += originZ;
}
const Node* findNode(dust3d::Uuid nodeId) const;
const Edge* findEdge(dust3d::Uuid edgeId) const;
const Part* findPart(dust3d::Uuid partId) const;
const Edge* findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const;
void findAllNeighbors(dust3d::Uuid nodeId, std::set<dust3d::Uuid>& neighbors) const;
bool isNodeConnectable(dust3d::Uuid nodeId) const;
const Component* findComponent(dust3d::Uuid componentId) const;
const Component* findComponentParent(dust3d::Uuid componentId) const;
dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const;
void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& partIds) const;
void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector<dust3d::Uuid>& componentIds) const;
void setComponentPreviewMesh(const dust3d::Uuid& componentId, std::unique_ptr<ModelMesh> mesh);
void setComponentPreviewImage(const dust3d::Uuid& componentId, std::unique_ptr<QImage> image);
void resetDirtyFlags();
void markAllDirty();
public slots:
void undo();
void redo();
void paste();
void setNodeCutRotation(dust3d::Uuid nodeId, float cutRotation);
void setNodeCutFace(dust3d::Uuid nodeId, dust3d::CutFace cutFace);
void setNodeCutFaceLinkedId(dust3d::Uuid nodeId, dust3d::Uuid linkedId);
void clearNodeCutFaceSettings(dust3d::Uuid nodeId);
void setEditMode(EditMode mode);
void uiReady();
void generateMesh();
void regenerateMesh();
void meshReady();
void generateTexture();
void textureReady();
void postProcess();
void postProcessedMeshResultReady();
void setPartSubdivState(dust3d::Uuid partId, bool subdived);
void setPartXmirrorState(dust3d::Uuid partId, bool mirrored);
void setPartDeformThickness(dust3d::Uuid partId, float thickness);
void setPartDeformWidth(dust3d::Uuid partId, float width);
void setPartDeformUnified(dust3d::Uuid partId, bool unified);
void setPartRoundState(dust3d::Uuid partId, bool rounded);
void setPartColorState(dust3d::Uuid partId, bool hasColor, QColor color);
void setPartCutRotation(dust3d::Uuid partId, float cutRotation);
void setPartCutFace(dust3d::Uuid partId, dust3d::CutFace cutFace);
void setPartCutFaceLinkedId(dust3d::Uuid partId, dust3d::Uuid linkedId);
void setPartChamferState(dust3d::Uuid partId, bool chamfered);
void setPartTarget(dust3d::Uuid partId, dust3d::PartTarget target);
void setPartColorSolubility(dust3d::Uuid partId, float solubility);
void setPartMetalness(dust3d::Uuid partId, float metalness);
void setPartRoughness(dust3d::Uuid partId, float roughness);
void setPartHollowThickness(dust3d::Uuid partId, float hollowThickness);
void setPartCountershaded(dust3d::Uuid partId, bool countershaded);
void setPartSmoothState(dust3d::Uuid partId, bool smooth);
void setComponentCombineMode(dust3d::Uuid componentId, dust3d::CombineMode combineMode);
void saveSnapshot();
void batchChangeBegin();
void batchChangeEnd();
void reset();
void clearHistories();
void silentReset();
void toggleSmoothNormal();
void enableWeld(bool enabled);
void removeNode(dust3d::Uuid nodeId);
void removeEdge(dust3d::Uuid edgeId);
void removePart(dust3d::Uuid partId);
void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
void setNodeRadius(dust3d::Uuid nodeId, float radius);
void switchNodeXZ(dust3d::Uuid nodeId);
void moveOriginBy(float x, float y, float z);
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
void moveComponentUp(dust3d::Uuid componentId);
void moveComponentDown(dust3d::Uuid componentId);
void moveComponentToTop(dust3d::Uuid componentId);
void moveComponentToBottom(dust3d::Uuid componentId);
void renameComponent(dust3d::Uuid componentId, QString name);
void removeComponent(dust3d::Uuid componentId);
void addComponent(dust3d::Uuid parentId);
void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId);
void setCurrentCanvasComponentId(dust3d::Uuid componentId);
void groupComponents(const std::vector<dust3d::Uuid>& componentIds);
void ungroupComponent(const dust3d::Uuid& componentId);
void createNewChildComponent(dust3d::Uuid parentComponentId);
void setComponentExpandState(dust3d::Uuid componentId, bool expanded);
void hideOtherComponents(dust3d::Uuid componentId);
void lockOtherComponents(dust3d::Uuid componentId);
void hideAllComponents();
void showAllComponents();
void showOrHideAllComponents();
void collapseAllComponents();
void expandAllComponents();
void lockAllComponents();
void unlockAllComponents();
void hideDescendantComponents(dust3d::Uuid componentId);
void showDescendantComponents(dust3d::Uuid componentId);
void lockDescendantComponents(dust3d::Uuid componentId);
void unlockDescendantComponents(dust3d::Uuid componentId);
void setComponentPreviewPixmap(const dust3d::Uuid& componentId, const QPixmap& pixmap);
void setPartLockState(dust3d::Uuid partId, bool locked);
void setPartVisibleState(dust3d::Uuid partId, bool visible);
void setPartDisableState(dust3d::Uuid partId, bool disabled);
void setPartColorImage(const dust3d::Uuid& partId, const dust3d::Uuid& imageId);
void enableAllPositionRelatedLocks();
void disableAllPositionRelatedLocks();
bool isPartReadonly(dust3d::Uuid partId) const;
void breakEdge(dust3d::Uuid edgeId);
void reduceNode(dust3d::Uuid nodeId);
void reverseEdge(dust3d::Uuid edgeId);
void setXlockState(bool locked);
void setYlockState(bool locked);
void setZlockState(bool locked);
void setRadiusLockState(bool locked);
void addBone(const dust3d::Uuid& boneId);
void addNodesToBone(const dust3d::Uuid& boneId, const std::vector<dust3d::Uuid>& nodeIds);
void removeNodesFromBone(const dust3d::Uuid& boneId, const std::vector<dust3d::Uuid>& nodeIds);
void markNodeAsJointForBone(const dust3d::Uuid& boneId, const dust3d::Uuid& nodeId);
void markNodeAsNotJointForBone(const dust3d::Uuid& boneId, const dust3d::Uuid& nodeId);
void removeBone(const dust3d::Uuid& boneId);
private:
void resolveSnapshotBoundingBox(const dust3d::Snapshot& snapshot, QRectF* mainProfile, QRectF* sideProfile);
void settleOrigin();
void checkExportReadyState();
void splitPartByNode(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid nodeId);
void joinNodeAndNeiborsToGroup(std::vector<dust3d::Uuid>* group, dust3d::Uuid nodeId, std::set<dust3d::Uuid>* visitMap, dust3d::Uuid noUseEdgeId = dust3d::Uuid());
void splitPartByEdge(std::vector<std::vector<dust3d::Uuid>>* groups, dust3d::Uuid edgeId);
void removePartDontCareComponent(dust3d::Uuid partId);
void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId);
bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId);
void removeComponentRecursively(dust3d::Uuid componentId);
void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId);
dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
bool m_isResultMeshObsolete = false;
MeshGenerator* m_meshGenerator = nullptr;
ModelMesh* m_resultMesh = nullptr;
std::unique_ptr<MonochromeMesh> m_wireframeMesh;
bool m_isMeshGenerationSucceed = true;
int m_batchChangeRefCount = 0;
dust3d::Object* m_currentObject = nullptr;
bool m_isTextureObsolete = false;
UvMapGenerator* m_textureGenerator = nullptr;
bool m_isPostProcessResultObsolete = false;
MeshResultPostProcessor* m_postProcessor = nullptr;
std::unique_ptr<dust3d::Object> m_uvMappedObject = std::make_unique<dust3d::Object>();
ModelMesh* m_resultTextureMesh = nullptr;
unsigned long long m_textureImageUpdateVersion = 0;
bool m_smoothNormal = false;
quint64 m_meshGenerationId = 0;
quint64 m_nextMeshGenerationId = 0;
void* m_generatedCacheContext = nullptr;
float m_originX = 0;
float m_originY = 0;
float m_originZ = 0;
dust3d::Uuid m_currentCanvasComponentId;
bool m_allPositionRelatedLocksEnabled = true;
private:
static unsigned long m_maxSnapshot;
std::deque<HistoryItem> m_undoItems;
std::deque<HistoryItem> m_redoItems;
};
#endif