78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#include <QAbstractListModel>
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#include <dust3d/base/debug.h>
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#include "component_list_model.h"
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#include "document.h"
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ComponentListModel::ComponentListModel(const Document *document, QObject *parent):
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QAbstractListModel(parent),
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m_document(document)
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{
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connect(m_document, &Document::componentPreviewImageChanged, [this](const dust3d::Uuid &componentId) {
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emit this->layoutChanged();
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});
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}
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int ComponentListModel::rowCount(const QModelIndex &parent) const
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{
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if (parent.isValid())
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return 0;
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const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId);
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if (nullptr == listingComponent)
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return 0;
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return (int)listingComponent->childrenIds.size();
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}
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int ComponentListModel::columnCount(const QModelIndex &parent) const
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{
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if (parent.isValid())
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return 0;
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return 1;
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}
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const SkeletonComponent *ComponentListModel::modelIndexToComponent(const QModelIndex &index) const
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{
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const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId);
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if (nullptr == listingComponent)
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return nullptr;
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if (index.row() >= (int)listingComponent->childrenIds.size()) {
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dust3dDebug << "Component list row is out of range, size:" << listingComponent->childrenIds.size() << "row:" << index.row();
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return nullptr;
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}
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const auto &componentId = listingComponent->childrenIds[index.row()];
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const SkeletonComponent *component = m_document->findComponent(componentId);
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if (nullptr == component) {
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dust3dDebug << "Component not found:" << componentId.toString();
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return nullptr;
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}
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return component;
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}
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QVariant ComponentListModel::data(const QModelIndex &index, int role) const
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{
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switch (role) {
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case Qt::ToolTipRole: {
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const SkeletonComponent *component = modelIndexToComponent(index);
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if (nullptr != component) {
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return component->name;
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}
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}
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break;
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case Qt::DecorationRole: {
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const SkeletonComponent *component = modelIndexToComponent(index);
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if (nullptr != component) {
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return component->previewPixmap;
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}
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}
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break;
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}
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return QVariant();
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}
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void ComponentListModel::setListingComponentId(const dust3d::Uuid &componentId)
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{
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if (m_listingComponentId == componentId)
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return;
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m_listingComponentId = componentId;
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emit layoutChanged();
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}
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