62 lines
2.1 KiB
Markdown
62 lines
2.1 KiB
Markdown
Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
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- Improve Pose Editor UI
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- Add new pose setting: yTranslationScale
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- Add new base option: Average
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- Fix part mesh generation variation
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- Sort material, pose, and motion list by name
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- Disable three nodes branch by default, could be enabled from preferences window
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- Make flat shading as default
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Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
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- Add preferences settings, including flat shading, default color, and default combine mode
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- Fix user defined cut face flipped normal issues
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- Improve shader light
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- Fix motion editor issues
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- Improve nodes scaling experience
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- Fix rig generation
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- Add more built-in example models
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- Change application logo
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Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
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- Remote IO Protocol
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- Uncombined Mode
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- User Defined Cut Face
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- Base Plane Constrain
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- Color Solubility
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- Crash Fix
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Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
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- Support onion skinning in pose editor
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- Upgrade CGAL version from 4.11.1 to 4.13
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- Replace triangulation with CGAL triangulate faces method
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- Update CGAL kernel using from exact to inexact
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- Fix invalid base normal on linux
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- Remove cut face customization
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- Make chamfer tool as a separate mini button
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Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
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- Improved mesh quality: more quads with even edge size
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- Remesh seams as better as possible and keep mesh manifold
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- Support cut face customization
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- Add chamfer tool
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- Add back wireframe view
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- Removed convex wrapping tool
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- Removed global rotation buttons
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- Removed rust language dependency: reimplemented mesh generator in C++
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Initial beta release:
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- Combinable Bmesh Modeling
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- Auto UV Unwrapping
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- Metallic/Roughness PBR Material Support
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- Auto Rigging
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- Pose Editing
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- Motion Editing
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- OBJ Export Support
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- FBX Export Support
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- glTF 2.0 Export Support
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