68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#ifndef DUST3D_DS3_FILE_H
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#define DUST3D_DS3_FILE_H
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#include <QObject>
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#include <QString>
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#include <QByteArray>
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#include <map>
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/*
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DUST3D 1.0 xml 12345
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<?xml version="1.0" encoding="UTF-8"?>
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<ds3>
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<model name="ant.xml" offset="0" size="1024"/>
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<asset name="ant.jpg" offset="1024" size="279306"/>
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</ds3>
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... Binary content ...
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*/
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class Ds3ReaderItem
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{
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public:
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QString type;
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QString name;
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long long offset;
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long long size;
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};
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class Ds3FileReader : public QObject
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{
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Q_OBJECT
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public:
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Ds3FileReader(const QString &filename);
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void loadItem(const QString &name, QByteArray *byteArray);
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const QList<Ds3ReaderItem> &items();
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static QString m_applicationName;
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static QString m_fileFormatVersion;
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static QString m_headFormat;
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private:
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std::map<QString, Ds3ReaderItem> m_itemsMap;
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QList<Ds3ReaderItem> m_items;
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QString m_filename;
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private:
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QString readFirstLine();
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bool m_headerIsGood;
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long long m_binaryOffset;
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};
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class Ds3WriterItem
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{
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public:
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QString type;
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QString name;
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QByteArray byteArray;
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};
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class Ds3FileWriter : public QObject
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{
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Q_OBJECT
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public:
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bool add(const QString &name, const QString &type, const QByteArray *byteArray);
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bool save(const QString &filename);
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private:
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std::map<QString, Ds3WriterItem> m_itemsMap;
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QList<Ds3WriterItem> m_items;
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QString m_filename;
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};
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#endif
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