45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#ifndef DUST3D_MOTION_LIST_WIDGET_H
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#define DUST3D_MOTION_LIST_WIDGET_H
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#include <QTreeWidget>
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#include <map>
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#include <QMouseEvent>
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#include "motionwidget.h"
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class Document;
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class MotionListWidget : public QTreeWidget
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{
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Q_OBJECT
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signals:
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void removeMotion(QUuid motionId);
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void modifyMotion(QUuid motionId);
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void cornerButtonClicked(QUuid motionId);
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public:
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MotionListWidget(const Document *document, QWidget *parent=nullptr);
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bool isMotionSelected(QUuid motionId);
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public slots:
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void reload();
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void removeAllContent();
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void motionRemoved(QUuid motionId);
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void showContextMenu(const QPoint &pos);
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void selectMotion(QUuid motionId, bool multiple=false);
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void copy();
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void setCornerButtonVisible(bool visible);
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void setHasContextMenu(bool hasContextMenu);
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protected:
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void resizeEvent(QResizeEvent *event) override;
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void mousePressEvent(QMouseEvent *event) override;
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private:
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int calculateColumnCount();
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void updateMotionSelectState(QUuid motionId, bool selected);
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const Document *m_document = nullptr;
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std::map<QUuid, std::pair<QTreeWidgetItem *, int>> m_itemMap;
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std::set<QUuid> m_selectedMotionIds;
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QUuid m_currentSelectedMotionId;
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QUuid m_shiftStartMotionId;
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bool m_cornerButtonVisible = false;
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bool m_hasContextMenu = true;
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};
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#endif
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