dust3d/CHANGELOGS.md

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Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
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- Support language: Simplified Chinese
- Fix crash on cut face nodes ordering
- Improve quality of mesh generation
Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
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- Improve Pose Editor UI
- Add new pose setting: yTranslationScale
- Add new base option: Average
- Fix part mesh generation variation
- Sort material, pose, and motion list by name
- Disable three nodes branch by default, could be enabled from preferences window
- Make flat shading as default
Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
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- Add preferences settings, including flat shading, default color, and default combine mode
- Fix user defined cut face flipped normal issues
- Improve shader light
- Fix motion editor issues
- Improve nodes scaling experience
- Fix rig generation
- Add more built-in example models
- Change application logo
Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
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- Remote IO Protocol
- Uncombined Mode
- User Defined Cut Face
- Base Plane Constrain
- Color Solubility
- Crash Fix
Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
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- Support onion skinning in pose editor
- Upgrade CGAL version from 4.11.1 to 4.13
- Replace triangulation with CGAL triangulate faces method
- Update CGAL kernel using from exact to inexact
- Fix invalid base normal on linux
- Remove cut face customization
- Make chamfer tool as a separate mini button
Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
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- Improved mesh quality: more quads with even edge size
- Remesh seams as better as possible and keep mesh manifold
- Support cut face customization
- Add chamfer tool
- Add back wireframe view
- Removed convex wrapping tool
- Removed global rotation buttons
- Removed rust language dependency: reimplemented mesh generator in C++
Initial beta release:
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- Combinable Bmesh Modeling
- Auto UV Unwrapping
- Metallic/Roughness PBR Material Support
- Auto Rigging
- Pose Editing
- Motion Editing
- OBJ Export Support
- FBX Export Support
- glTF 2.0 Export Support