dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Cartesian
Jeremy Hu 2d05583937 Integrate Instant-Meshes
1. Drop windows 32bit support
Add windows 64bit support.

2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.

3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.

4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
..
Aff_transformation_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Aff_transformation_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Aff_transformation_rep_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Aff_transformation_rep_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Cartesian_base.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Circle_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Circle_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
ConicCPA2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Data_accessor_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Direction_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Direction_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Iso_cuboid_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Iso_rectangle_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Line_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Line_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
MatrixC33.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Plane_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Point_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Point_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Ray_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Ray_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Rotation_rep_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Scaling_rep_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Scaling_rep_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Segment_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Segment_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Sphere_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Tetrahedron_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Translation_rep_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Translation_rep_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Triangle_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Triangle_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Vector_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Vector_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Weighted_point_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
Weighted_point_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
basic_constructions_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
basic_constructions_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
ft_constructions_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
ft_constructions_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
function_objects.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
line_constructions_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
plane_constructions_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
point_constructions_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
point_constructions_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
predicates_on_directions_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
predicates_on_planes_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
predicates_on_points_2.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
predicates_on_points_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30
solve_3.h Integrate Instant-Meshes 2020-01-04 19:59:10 +09:30