72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
#ifndef DUST3D_APPLICATION_MODEL_MESH_H_
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#define DUST3D_APPLICATION_MODEL_MESH_H_
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#include "model_opengl_vertex.h"
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#include <QImage>
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#include <QObject>
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#include <QTextStream>
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#include <dust3d/base/color.h>
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#include <dust3d/base/object.h>
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#include <dust3d/base/vector3.h>
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#include <vector>
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class ModelMesh {
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public:
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ModelMesh(const std::vector<dust3d::Vector3>& vertices,
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const std::vector<std::vector<size_t>>& triangles,
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const std::vector<std::vector<dust3d::Vector3>>& triangleVertexNormals,
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const dust3d::Color& color = dust3d::Color::createWhite(),
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float metalness = 0.0,
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float roughness = 1.0,
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const std::vector<std::tuple<dust3d::Color, float /*metalness*/, float /*roughness*/>>* vertexProperties = nullptr);
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ModelMesh(dust3d::Object& object);
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ModelMesh(ModelOpenGLVertex* triangleVertices, int vertexNum);
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ModelMesh(const ModelMesh& mesh);
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ModelMesh();
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~ModelMesh();
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ModelOpenGLVertex* triangleVertices();
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int triangleVertexCount();
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const std::vector<dust3d::Vector3>& vertices();
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const std::vector<std::vector<size_t>>& faces();
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const std::vector<dust3d::Vector3>& triangulatedVertices();
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void setTextureImage(QImage* textureImage);
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const QImage* textureImage();
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QImage* takeTextureImage();
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void setNormalMapImage(QImage* normalMapImage);
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const QImage* normalMapImage();
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QImage* takeNormalMapImage();
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const QImage* metalnessRoughnessAmbientOcclusionMapImage();
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QImage* takeMetalnessRoughnessAmbientOcclusionMapImage();
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void setMetalnessRoughnessAmbientOcclusionMapImage(QImage* image);
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bool hasMetalnessInImage();
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void setHasMetalnessInImage(bool hasInImage);
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bool hasRoughnessInImage();
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void setHasRoughnessInImage(bool hasInImage);
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bool hasAmbientOcclusionInImage();
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void setHasAmbientOcclusionInImage(bool hasInImage);
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static float m_defaultMetalness;
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static float m_defaultRoughness;
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void exportAsObj(const QString& filename);
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void exportAsObj(QTextStream* textStream);
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void updateTriangleVertices(ModelOpenGLVertex* triangleVertices, int triangleVertexCount);
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quint64 meshId() const;
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void setMeshId(quint64 id);
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void removeColor();
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private:
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ModelOpenGLVertex* m_triangleVertices = nullptr;
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int m_triangleVertexCount = 0;
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std::vector<dust3d::Vector3> m_vertices;
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std::vector<std::vector<size_t>> m_faces;
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std::vector<dust3d::Vector3> m_triangulatedVertices;
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QImage* m_textureImage = nullptr;
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QImage* m_normalMapImage = nullptr;
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QImage* m_metalnessRoughnessAmbientOcclusionMapImage = nullptr;
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bool m_hasMetalnessInImage = false;
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bool m_hasRoughnessInImage = false;
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bool m_hasAmbientOcclusionInImage = false;
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quint64 m_meshId = 0;
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};
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#endif
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