30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#ifndef DUST3D_UTIL_H
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#define DUST3D_UTIL_H
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#include <QString>
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#include <map>
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#include <cmath>
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#include <QVector3D>
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#include <QQuaternion>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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QString valueOfKeyInMapOrEmpty(const std::map<QString, QString> &map, const QString &key);
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bool isTrueValueString(const QString &str);
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bool isFloatEqual(float a, float b);
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void qNormalizeAngle(int &angle);
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QVector3D pointInHermiteCurve(float t, QVector3D p0, QVector3D m0, QVector3D p1, QVector3D m1);
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float angleInRangle360BetweenTwoVectors(QVector3D a, QVector3D b, QVector3D planeNormal);
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QVector3D projectLineOnPlane(QVector3D line, QVector3D planeNormal);
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QString unifiedWindowTitle(const QString &text);
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QQuaternion quaternionOvershootSlerp(const QQuaternion &q0, const QQuaternion &q1, float t);
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float radianBetweenVectors(const QVector3D &first, const QVector3D &second);
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float angleBetweenVectors(const QVector3D &first, const QVector3D &second);
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float areaOfTriangle(const QVector3D &a, const QVector3D &b, const QVector3D &c);
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QQuaternion eulerAnglesToQuaternion(double pitch, double yaw, double roll);
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void quaternionToEulerAngles(const QQuaternion &q, double *pitch, double *yaw, double *roll);
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void quaternionToEulerAnglesXYZ(const QQuaternion &q, double *pitch, double *yaw, double *roll);
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#endif
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