330 lines
11 KiB
C++
Executable File
330 lines
11 KiB
C++
Executable File
// Copyright (c) 2012 INRIA Sophia-Antipolis (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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// You can redistribute it and/or modify it under the terms of the GNU
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// General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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// SPDX-License-Identifier: GPL-3.0+
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//
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// Author(s) : Clement Jamin
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#ifndef CGAL_IO_FILE_MAYA_H
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#define CGAL_IO_FILE_MAYA_H
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#include <CGAL/license/Mesh_3.h>
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#include <CGAL/Hash_handles_with_or_without_timestamps.h>
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#include <CGAL/utility.h>
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#include <boost/unordered_map.hpp>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <sstream>
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namespace CGAL {
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//-------------------------------------------------------
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// IO functions
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//-------------------------------------------------------
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template <class C3T3>
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void
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output_to_maya(std::ostream& os,
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const C3T3& c3t3,
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bool surfaceOnly = true)
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{
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typedef typename C3T3::Triangulation Tr;
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typedef typename C3T3::Facets_in_complex_iterator Facet_iterator;
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typedef typename C3T3::Cells_in_complex_iterator Cell_iterator;
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typedef typename Tr::Finite_vertices_iterator Finite_vertices_iterator;
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typedef typename Tr::Vertex_handle Vertex_handle;
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typedef typename Tr::Weighted_point Weighted_point;
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typedef CGAL::Hash_handles_with_or_without_timestamps Hash_fct;
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#ifdef CGAL_MESH_3_IO_VERBOSE
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std::cerr << "Output to maya:\n";
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#endif
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const Tr& tr = c3t3.triangulation();
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//-------------------------------------------------------
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// File output
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//-------------------------------------------------------
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//-------------------------------------------------------
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// Header
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//-------------------------------------------------------
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os << std::setprecision(20);
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os << "//Maya ASCII 2011 scene" << std::endl;
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os << "//Name: testMaya3.ma" << std::endl;
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os << "//Last modified: Wed, Jan 25, 2012 05:54:26 PM" << std::endl;
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os << "//Codeset: 1252" << std::endl;
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os << "requires maya \"2011\";" << std::endl;
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os << "currentUnit -l centimeter -a degree -t film;" << std::endl;
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os << "fileInfo \"application\" \"maya\";" << std::endl;
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os << "fileInfo \"product\" \"Maya 2011\";" << std::endl;
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os << "fileInfo \"version\" \"2011\";" << std::endl;
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os << "fileInfo \"cutIdentifier\" \"201003190014-771504\";" << std::endl;
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os << "fileInfo \"license\" \"education\";" << std::endl;
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std::string name = "Mesh_3";
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os << "createNode mesh -n \"" << name << "Shape\" -p \"" << name << "\";" << std::endl;
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os << " setAttr -k off \".v\";" << std::endl;
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os << " setAttr \".uvst[0].uvsn\" -type \"string\" \"map1\";" << std::endl;
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os << " setAttr \".cuvs\" -type \"string\" \"map1\";" << std::endl;
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os << " setAttr \".dcol\" yes;" << std::endl;
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os << " setAttr \".dcc\" -type \"string\" \"Ambient+Diffuse\";" << std::endl;
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os << " connectAttr \"" << name << "Shape.iog\" \":initialShadingGroup.dsm\" -na;\n\n";
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//-------------------------------------------------------
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// Colors
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//------------------------------------------------------
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/*os << " setAttr \".ccls\" -type \"string\" \"colorSet\";\n";
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os << " setAttr \".clst[0].clsn\" -type \"string\" \"colorSet\";\n";
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os << " setAttr \".clst[0].rprt\" 3;\n";
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os << " setAttr -s " << 3 << " \".clst[0].clsp[0:" << 3-1 << "]\"" << std::endl;
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os << " 10 50 250" << std::endl;
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os << " 100 250 50" << std::endl;
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os << " 0 200 200" << std::endl;
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os << " ;\n";*/
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//-------------------------------------------------------
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// Vertices
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//------------------------------------------------------
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boost::unordered_map<Vertex_handle, int, Hash_fct> V;
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std::stringstream vertices_sstr;
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int num_vertices = 0;
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for( Finite_vertices_iterator vit = tr.finite_vertices_begin();
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vit != tr.finite_vertices_end();
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++vit)
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{
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if ( (surfaceOnly && c3t3.in_dimension(vit) <= 2)
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|| !surfaceOnly)
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{
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V[vit] = num_vertices++;
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Weighted_point p = tr.point(vit);
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vertices_sstr << " " << CGAL::to_double(p.x()) << " " << CGAL::to_double(p.y()) << " " << CGAL::to_double(p.z()) << std::endl;
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}
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}
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os << " setAttr -s " << num_vertices << " \".vt[0:" << num_vertices-1 << "]\"" << std::endl;
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os << vertices_sstr.str();
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os << ";\n";
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/*
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// Triangles
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os << "setAttr -s " << QString().setNum(number_of_triangles) << " \".fc[0:" << QString().setNum(number_of_triangles-1) << "]\" -type \"polyFaces\" \n";
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for (int i=0;i<triangle.size();i=i+3){
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int a=int(triangle[i+0]);
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int b=int(triangle[i+1]);
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int c=int(triangle[i+2]);
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os << "f 3 " << QString().setNum(a) << " " << QString().setNum(b) << " " << QString().setNum(c) << " ";
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if (mat.materialNode==VertexColor){
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os << "mc 0 3 " << QString().setNum(index[i*2]) << " " << QString().setNum(index[i*2+2]) << " " << QString().setNum(index[i*2+4]) << " ";
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}
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}
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os << ";\n\n";*/
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//-------------------------------------------------------
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// Get edges and facets
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//-------------------------------------------------------
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typename C3T3::size_type number_of_triangles = c3t3.number_of_facets_in_complex();
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std::stringstream facets_sstr;
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//std::stringstream normals_sstr;
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//normals_sstr << " setAttr -s " << number_of_triangles*3 << " \".n[0:" << number_of_triangles*3-1 << "]\" -type \"float3\" \n";
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// Save edges
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typedef std::vector<std::pair<int, int> > EdgeList;
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EdgeList edges;
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// Surface only
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if (surfaceOnly)
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{
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facets_sstr << " setAttr -s " << number_of_triangles
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<< " \".fc[0:" << number_of_triangles-1 << "]\" -type \"polyFaces\" \n";
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int c = 0;
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for( Facet_iterator fit = c3t3.facets_in_complex_begin();
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fit != c3t3.facets_in_complex_end();
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++fit, ++c)
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{
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int indices[3];
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//Weighted_point points[3];
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facets_sstr << " f 3 ";
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for (int j = 0, i = (fit->second + 1) % 4 ; j < 3 ; i = (i+1)%4, ++j)
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{
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const Vertex_handle& vh = fit->first->vertex(i);
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indices[j] = V[vh];
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//points[j] = tr.point(fit->first, i);
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}
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// Reverse triangle orientation?
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bool reverse_triangle =
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(fit->second % 2 == 0 && !c3t3.is_in_complex(fit->first))
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|| (fit->second % 2 != 0 && c3t3.is_in_complex(fit->first));
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if (reverse_triangle)
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{
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std::swap(indices[1], indices[2]);
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//std::swap(points[1], points[2]);
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}
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//Kernel::Vector_3 n = cross_product(points[1] - points[0], points[2] - points[0]);
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//n = n / CGAL::sqrt(n*n);
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// Add the normal 3 times
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//normals_sstr << " " << n.x() << " " << n.y() << " " << n.z() << std::endl;
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//normals_sstr << " " << n.x() << " " << n.y() << " " << n.z() << std::endl;
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//normals_sstr << " " << n.x() << " " << n.y() << " " << n.z() << std::endl;
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// 3 edges
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for (int i = 0 ; i < 3 ; ++i)
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{
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std::pair<int, int> edge = std::make_pair(
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(std::min)(indices[i], indices[(i+1)%3]),
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(std::max)(indices[i], indices[(i+1)%3]));
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size_t pos = std::find(edges.begin(), edges.end(), edge) - edges.begin();
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if (pos == edges.size()) // Not found?
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{
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edges.push_back(edge);
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}
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// ith edge of triangle
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facets_sstr << pos << " ";
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}
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// 1 triangles
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facets_sstr << std::endl;
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// Colors
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//facets_sstr << " mc 0 3 " << rand()%3 << " " << rand()%3 << " " << rand()%3 << std::endl;
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}
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}
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// Tetrahedra = 4 facets for each
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else
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{
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facets_sstr << " setAttr -s " << 4*c3t3.number_of_cells_in_complex()
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<< " \".fc[0:" << 4*c3t3.number_of_cells_in_complex()-1 << "]\" -type \"polyFaces\" \n";
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int c = 0;
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for( Cell_iterator cit = c3t3.cells_in_complex_begin();
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cit != c3t3.cells_in_complex_end();
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++cit, ++c)
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{
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for (int facet_i = 0 ; facet_i < 4 ; ++facet_i)
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{
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int indices[3];
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//Weighted_point points[3];
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facets_sstr << " f 3 ";
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for (int j = 0, i = (facet_i + 1) % 4 ; j < 3 ; i = (i+1)%4, ++j)
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{
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const Vertex_handle& vh = cit->vertex(i);
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indices[j] = V[vh];
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//points[j] = tr.point(cit, i);
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}
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// Reverse triangle orientation?
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bool reverse_triangle = (facet_i % 2 != 0 && c3t3.is_in_complex(cit, facet_i));
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if (reverse_triangle)
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{
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std::swap(indices[1], indices[2]);
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//std::swap(points[1], points[2]);
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}
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//Kernel::Vector_3 n = cross_product(points[1] - points[0], points[2] - points[0]);
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//n = n / CGAL::sqrt(n*n);
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// Add the normal 3 times
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//normals_sstr << " " << n.x() << " " << n.y() << " " << n.z() << std::endl;
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//normals_sstr << " " << n.x() << " " << n.y() << " " << n.z() << std::endl;
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//normals_sstr << " " << n.x() << " " << n.y() << " " << n.z() << std::endl;
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// 3 edges
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for (int i = 0 ; i < 3 ; ++i)
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{
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std::pair<int, int> edge = std::make_pair(
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(std::min)(indices[i], indices[(i+1)%3]),
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(std::max)(indices[i], indices[(i+1)%3]));
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size_t pos = std::find(edges.begin(), edges.end(), edge) - edges.begin();
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if (pos == edges.size()) // Not found?
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{
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edges.push_back(edge);
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}
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// ith edge of triangle
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facets_sstr << pos << " ";
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}
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// 1 triangles
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facets_sstr << std::endl;
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// Colors
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//facets_sstr << " mc 0 3 " << rand()%3 << " " << rand()%3 << " " << rand()%3 << std::endl;
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}
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}
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}
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facets_sstr << ";\n\n";
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//normals_sstr << ";\n\n";
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//-------------------------------------------------------
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// Edges
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//-------------------------------------------------------
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os << " setAttr -s " << edges.size() << " \".ed[0:"
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<< edges.size() - 1 << "]\"" << std::endl;
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for (EdgeList::const_iterator it = edges.begin(), it_end = edges.end() ; it != it_end ; ++it)
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os << " " << it->first << " " << it->second << " " << 0 << std::endl;
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os << ";\n";
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//-------------------------------------------------------
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// Normals
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//-------------------------------------------------------
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//os << normals_sstr.str();
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//-------------------------------------------------------
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// Facets
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//-------------------------------------------------------
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os << facets_sstr.str();
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//-------------------------------------------------------
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// Tetrahedra
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//-------------------------------------------------------
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/*os << "Tetrahedra" << std::endl
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<< c3t3.number_of_cells_in_complex() << std::endl;
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for( Cell_iterator cit = c3t3.cells_in_complex_begin() ;
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cit != c3t3.cells_in_complex_end() ;
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++cit )
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{
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for (int i=0; i<4; i++)
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os << V[cit->vertex(i)] << " ";
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os << get(cell_pmap, cit) << std::endl;
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}*/
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//-------------------------------------------------------
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// End
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//-------------------------------------------------------
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#ifdef CGAL_MESH_3_IO_VERBOSE
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std::cerr << "done.\n";
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#endif
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} // end output_to_maya(...)
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} // end namespace CGAL
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#endif // CGAL_IO_FILE_MAYA_H
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