dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Shape_detection_3/Cylinder.h

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// Copyright (c) 2015 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Sven Oesau, Yannick Verdie, Clément Jamin, Pierre Alliez
//
#ifndef CGAL_SHAPE_DETECTION_3_CYLINDER_H
#define CGAL_SHAPE_DETECTION_3_CYLINDER_H
#include <CGAL/license/Point_set_shape_detection_3.h>
#include <CGAL/Shape_detection_3/Shape_base.h>
#include <CGAL/number_utils.h>
#include <cmath>
/*!
\file Cylinder.h
*/
namespace CGAL {
namespace Shape_detection_3 {
/*!
\brief Cylinder implements Shape_base. The cylinder is represented
by the axis, i.e. a point and direction, and the radius. The cylinder is
unbounded, thus caps are not modelled.
\tparam Traits a model of `EfficientRANSACTraits` with the additional
requirement for cylinders (see `EfficientRANSACTraits` documentation).
\ingroup PkgPointSetShapeDetection3Shapes
*/
template <class Traits>
class Cylinder : public Shape_base<Traits> {
using Shape_base<Traits>::update_label;
public:
/// \cond SKIP_IN_MANUAL
typedef typename Traits::Point_map Point_map;
///< property map to access the location of an input point.
typedef typename Traits::Normal_map Normal_map;
///< property map to access the unoriented normal of an input point.
typedef typename Traits::Vector_3 Vector_3; ///< vector type.
typedef typename Traits::Point_3 Point_3; ///< point type.
typedef typename Traits::FT FT; ///< number type.
/// \endcond
typedef typename Traits::Line_3 Line_3; ///< line type.
public:
Cylinder() : Shape_base<Traits>() {}
/*!
Axis of the cylinder.
*/
Line_3 axis() const {
return m_axis;
}
/*!
Radius of the cylinder.
*/
FT radius() const {
return m_radius;
}
/// \cond SKIP_IN_MANUAL
/*!
Helper function to write axis and radius of the cylinder and number of assigned points into a string.
*/
std::string info() const {
std::stringstream sstr;
Point_3 c = this->constr_point_on(m_axis);
Vector_3 a = this->constr_vec(m_axis);
sstr << "Type: cylinder center: (" << this->get_x(c) << ", " << this->get_y(c) << ", " << this->get_z(c) << ") axis: (" << this->get_x(a) << ", " << this->get_y(a) << ", " << this->get_z(a) << ") radius:" << m_radius
<< " #Pts: " << this->m_indices.size();
return sstr.str();
}
/*!
Computes squared Euclidean distance from query point to the shape.
*/
FT squared_distance(const Point_3 &p) const {
Vector_3 a = this->constr_vec(m_axis);
a = this->scale(a, (FT)1.0 / CGAL::sqrt(this->sqlen(a)));
Vector_3 v = this->constr_vec(m_point_on_axis, p);
v = this->sum_vectors(v, this->scale(a, -this->scalar_pdct(v, a)));
FT d = CGAL::sqrt(this->sqlen(v)) - m_radius;
return d * d;
}
/// \endcond
protected:
/// \cond SKIP_IN_MANUAL
// ------------------------------------------------------------------------
// Utilities
// ------------------------------------------------------------------------
using Shape_base<Traits>::constr_vec;
Vector_3 constr_vec(const Line_3& l) const
{ return this->m_traits.construct_vector_3_object()(l); }
Point_3 constr_point_on(const Line_3& l) const
{ return this->m_traits.construct_point_on_3_object()(l, 0); }
virtual void create_shape(const std::vector<std::size_t> &indices) {
Point_3 p1 = this->point(indices[0]);
Point_3 p2 = this->point(indices[1]);
Vector_3 n1 = this->normal(indices[0]);
Vector_3 n2 = this->normal(indices[1]);
Vector_3 axis = this->cross_pdct(n1, n2);
FT axisL = CGAL::sqrt(this->sqlen(axis));
if (axisL < (FT)0.0001) {
return;
}
axis = this->scale(axis, FT(1.0) / axisL);
// establish two directions in the plane axis * x = 0,
// whereas xDir is the projected n1
Vector_3 xDir = this->sum_vectors(
n1, this->scale(axis, -this->scalar_pdct(n1, axis)));
xDir = this->scale(xDir, (FT)1.0 / CGAL::sqrt(this->sqlen(xDir)));
Vector_3 yDir = this->cross_pdct(axis, xDir);
yDir = this->scale(yDir, (FT)1.0 / CGAL::sqrt(this->sqlen(yDir)));
FT n2x = this->scalar_pdct(n2, yDir);
FT n2y = -this->scalar_pdct(n2, xDir);
Vector_3 dist = this->constr_vec(p1, p2);
FT Ox = this->scalar_pdct(xDir, dist);
FT Oy = this->scalar_pdct(yDir, dist);
FT lineDist = n2x * Ox + n2y * Oy;
m_radius = lineDist / n2x;
m_point_on_axis = this->transl(p1, this->scale(xDir, m_radius));
m_radius = CGAL::abs(m_radius);
m_axis = this->m_traits.construct_line_3_object()(m_point_on_axis, axis);
if (squared_distance(p1) > this->m_epsilon ||
(cos_to_normal(p1, n1) < this->m_normal_threshold))
return;
this->m_is_valid = true;
this->m_wrap_u = true;
}
virtual void parameters(const std::vector<std::size_t> &indices,
std::vector<std::pair<FT, FT> > &parameterSpace,
FT &cluster_epsilon,
FT min[2],
FT max[2]) const {
Vector_3 d1 = this->constr_vec(
ORIGIN, this->constr_pt(FT(0), FT(0), FT(1)));
Vector_3 a = this->constr_vec(m_axis);
a = this->scale(a, (FT)1.0 / CGAL::sqrt(this->sqlen(a)));
Vector_3 d2 = this->cross_pdct(a, d1);
FT l = this->sqlen(d2);
if (l < (FT)0.0001) {
d1 = this->constr_vec(ORIGIN, this->constr_pt(FT(1), FT(0), FT(0)));
d2 = this->cross_pdct(this->constr_vec(m_axis), d1);
l = this->sqlen(d2);
}
d2 = this->scale(d2, FT(1) / CGAL::sqrt(l));
d1 = this->cross_pdct(this->constr_vec(m_axis), d2);
FT length = CGAL::sqrt(this->sqlen(d1));
if (length == 0)
return;
d1 = this->scale(d1, (FT)1.0 / length);
// first one separate for initializing min/max
Vector_3 vec = this->constr_vec(m_point_on_axis, this->point(indices[0]));
FT v = this->scalar_pdct(vec, a);
vec = this->sum_vectors(vec, this->scale(a, -this->scalar_pdct(vec, a)));
length = CGAL::sqrt(this->sqlen(vec));
vec = this->scale(vec, (FT)1.0 / length);
FT a1 = this->scalar_pdct(vec, d1);
a1 = (a1 < (FT) -1.0) ? (FT) -1.0 : ((a1 > (FT) 1.0) ? (FT) 1.0 : a1);
a1 = acos(a1);
FT a2 = this->scalar_pdct(vec, d2);
a2 = (a2 < (FT) -1.0) ? (FT) -1.0 : ((a2 > (FT) 1.0) ? (FT) 1.0 : a2);
a2 = acos(a2);
FT u = FT((a2 < CGAL_M_PI_2) ? 2 * CGAL_PI - a1 : a1) * m_radius;
parameterSpace[0] = std::pair<FT, FT>(u, v);
min[0] = max[0] = u;
min[1] = max[1] = v;
for (std::size_t i = 0;i<indices.size();i++) {
vec = this->constr_vec(m_point_on_axis, this->point(indices[i]));
v = this->scalar_pdct(vec, a);
vec = this->sum_vectors(vec, this->scale(a, -this->scalar_pdct(vec, a)));
length = CGAL::sqrt(this->sqlen(vec));
vec = this->scale(vec, (FT)1.0 / length);
a1 = this->scalar_pdct(vec, d1);
a1 = (a1 < (FT) -1.0) ? (FT) -1.0 : ((a1 > (FT) 1.0) ? (FT) 1.0 : a1);
a1 = acos(a1);
a2 = this->scalar_pdct(vec, d2);
a2 = (a2 < (FT) -1.0) ? (FT) -1.0 : ((a2 > (FT) 1.0) ? (FT) 1.0 : a2);
a2 = acos(a2);
u = FT((a2 < CGAL_M_PI_2) ? 2 * CGAL_PI - a1 : a1) * m_radius;
min[0] = (std::min<FT>)(min[0], u);
max[0] = (std::max<FT>)(max[0], u);
min[1] = (std::min<FT>)(min[1], v);
max[1] = (std::max<FT>)(max[1], v);
parameterSpace[i] = std::pair<FT, FT>(u, v);
}
// Is close to wrapping around?
FT diff_to_full_range = min[0] + FT(CGAL_PI * 2.0 * m_radius) - max[0];
if (diff_to_full_range < cluster_epsilon) {
m_wrap_u = true;
FT frac = (max[0] - min[0]) / cluster_epsilon;
if (frac < 1)
return;
FT trunc = floor(frac);
frac = frac - trunc;
if (frac < (FT) 0.5) {
cluster_epsilon = (max[0] - min[0]) / (trunc * FT(0.99999));
}
}
else m_wrap_u = false;
}
// The u coordinate corresponds to the rotation around the axis and
// therefore needs to be wrapped around.
virtual void post_wrap(const std::vector<unsigned int> &bitmap,
const std::size_t &u_extent,
const std::size_t &v_extent,
std::vector<unsigned int> &labels) const {
if (!m_wrap_u)
return;
// handle top index separately
unsigned int nw = bitmap[u_extent - 1];
unsigned int l = bitmap[0];
// Special case v_extent is just 1
if (v_extent == 1) {
if (nw && nw != l) {
l = (std::min<unsigned int>)(nw, l);
update_label(labels, (std::max<unsigned int>)(nw, l), l);
}
return;
}
unsigned int w = bitmap[2 * u_extent - 1];
unsigned int sw;
if (l) {
if (nw && nw != l) {
l = (std::min<unsigned int>)(nw, l);
update_label(labels, (std::max<unsigned int>)(nw, l), l);
}
else if (w && w != l) {
l = (std::min<unsigned int>)(w, l);
update_label(labels, (std::max<unsigned int>)(w, l), l);
}
}
// handle mid indices
for (std::size_t y = 1;y<v_extent - 1;y++) {
l = bitmap[y * u_extent];
if (!l)
continue;
nw = bitmap[y * u_extent - 1];
w = bitmap[(y + 1) * u_extent - 1];
sw = bitmap[(y + 2) * u_extent - 1];
if (nw && nw != l) {
l = (std::min<unsigned int>)(nw, l);
update_label(labels, (std::max<unsigned int>)(nw, l), l);
}
if (w && w != l) {
l = (std::min<unsigned int>)(w, l);
update_label(labels, (std::max<unsigned int>)(w, l), l);
}
else if (sw && sw != l) {
l = (std::min<unsigned int>)(sw, l);
update_label(labels, (std::max<unsigned int>)(sw, l), l);
}
}
// handle last index
l = bitmap[(v_extent - 1) * u_extent];
if (!l)
return;
nw = bitmap[(v_extent - 1) * u_extent - 1];
w = bitmap[u_extent * v_extent - 1];
if (nw && nw != l) {
l = (std::min<unsigned int>)(nw, l);
update_label(labels, (std::max<unsigned int>)(nw, l), l);
}
else if (w && w != l) {
l = (std::min<unsigned int>)(w, l);
update_label(labels, (std::max<unsigned int>)(w, l), l);
}
}
virtual void squared_distance(const std::vector<std::size_t> &indices,
std::vector<FT> &dists) const {
Vector_3 a = this->constr_vec(m_axis);
a = this->scale(a, (FT)1.0 / CGAL::sqrt(this->sqlen(a)));
for (std::size_t i = 0;i<indices.size();i++) {
Vector_3 v = this->constr_vec(m_point_on_axis, this->point(indices[i]));
v = this->sum_vectors(v, this->scale(a, -this->scalar_pdct(v, a)));
dists[i] = CGAL::sqrt(this->sqlen(v)) - m_radius;
dists[i] = dists[i] * dists[i];
}
}
virtual void cos_to_normal(const std::vector<std::size_t> &indices,
std::vector<FT> &angles) const {
Vector_3 a = this->constr_vec(m_axis);
a = this->scale(a, (FT)1.0 / CGAL::sqrt(this->sqlen(a)));
for (std::size_t i = 0;i<indices.size();i++) {
Vector_3 v = this->constr_vec(m_point_on_axis, this->point(indices[i]));
v = this->sum_vectors(v, this->scale(a, -this->scalar_pdct(v, a)));
FT length = CGAL::sqrt(this->sqlen(v));
if (length == 0) {
angles[i] = (FT)1.0;
continue;
}
v = this->scale(v, (FT)1.0 / length);
angles[i] = CGAL::abs(this->scalar_pdct(v, this->normal(indices[i])));
}
}
FT cos_to_normal(const Point_3 &p, const Vector_3 &n) const {
Vector_3 a = this->constr_vec(m_axis);
a = this->scale(a, (FT)1.0 / CGAL::sqrt(this->sqlen(a)));
Vector_3 v = this->constr_vec(m_point_on_axis, p);
v = this->sum_vectors(v, this->scale(a, -this->scalar_pdct(v, a)));
FT length = CGAL::sqrt(this->sqlen(v));
if (length == 0)
return (FT)1.0;
v = this->scale(v, (FT)1.0 / length);
return CGAL::abs(this->scalar_pdct(v, n));
}
virtual std::size_t minimum_sample_size() const {
return 2;
}
virtual bool supports_connected_component() const {
return true;
}
private:
FT m_radius;
Line_3 m_axis;
Point_3 m_point_on_axis;
mutable bool m_wrap_u;
/// \endcond
};
}
}
#endif