145 lines
5.3 KiB
Markdown
145 lines
5.3 KiB
Markdown
Changes between 1.0.0-beta.27 and 1.0.0-beta.28:
|
|
--------------------------------------------------
|
|
- Add new generated mesh type: Grid mesh
|
|
- Include non-manifold geometry in result
|
|
- Fix smooth angle
|
|
- Fix preview model zoom scale
|
|
|
|
Changes between 1.0.0-beta.26 and 1.0.0-beta.27:
|
|
--------------------------------------------------
|
|
- Fix normal map generation
|
|
- Fix transparency and solubility setting for texture generation
|
|
- Fix shader for metallic parameter
|
|
- Remove remote IO protocol
|
|
- Add linear interpolation to motion timeline editor
|
|
- Add countershading setting for texture generation
|
|
- Update built-in example models
|
|
|
|
Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
|
|
--------------------------------------------------
|
|
- Fix undo for part tree widget
|
|
- Add experiment auto colorizing (Thanks @enzyme69)
|
|
- Improve mesh generation, more average edge length
|
|
- Fix icon naming issue for icon themes (Thanks @creepertron95)
|
|
- Add tile scale setting for texture generator
|
|
- Add color transparency support
|
|
- Remove built-in example model: Bob
|
|
- Add built-in example model: Giraffe
|
|
|
|
Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
|
|
--------------------------------------------------
|
|
- Add shortcuts key F: bring part widget of hovered part to visible area
|
|
- Add shortcut key C: toggle chamfer state
|
|
- Add shortcut key O: toggle flat shading
|
|
- Add shortcut key R: toggle viewport rotation
|
|
- Change behaviour of shortcut key H: toggle all nodes when there is no selection
|
|
- Add mini buttons to quick set cut face rotation
|
|
- Add one tool button to toggle viewport rotation
|
|
- Increase the icon size of mini buttons
|
|
|
|
Changes between 1.0.0-beta.23 and 1.0.0-beta.24:
|
|
--------------------------------------------------
|
|
- Support part color copy and paste
|
|
- Add auto ragdoll animation, powered by bullet3
|
|
- Fix texture generation
|
|
- Fix optimized compiling options for windows
|
|
|
|
Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
|
|
--------------------------------------------------
|
|
- Fix rig bone name issue because of translation
|
|
- Update application logo
|
|
- Add deforming map
|
|
- Improve UV quality
|
|
- Speed up mesh generation by adding more caches
|
|
- Add deforming brush
|
|
- Remove drag mode icon
|
|
- Add hollow modifier
|
|
|
|
Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
|
|
--------------------------------------------------
|
|
- Improve intermediate nodes generation
|
|
- Add JavaScript language support for procedural nodes generation
|
|
- Optimize cut face endpoints sort algorithm
|
|
- Local average base normal to keep mesh flow
|
|
- Support Open and Export from command line
|
|
- Add check for updates to menu
|
|
- Fix inconsistent base normal when shape is too straight
|
|
- Add procedural tree example model
|
|
|
|
Changes between 1.0.0-beta.20 and 1.0.0-beta.21:
|
|
--------------------------------------------------
|
|
- Fix build for Raspberry Pi 3 Model B+
|
|
- Fix cut face direction for intermediate nodes
|
|
- Fix mesh render result flashback
|
|
- Sort cut face list by x position
|
|
- Support customizing cut face per each node
|
|
|
|
Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
|
|
--------------------------------------------------
|
|
- Support language: Simplified Chinese
|
|
- Fix crash on cut face nodes ordering
|
|
- Improve quality of mesh generation
|
|
|
|
Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
|
|
--------------------------------------------------
|
|
- Improve Pose Editor UI
|
|
- Add new pose setting: yTranslationScale
|
|
- Add new base option: Average
|
|
- Fix part mesh generation variation
|
|
- Sort material, pose, and motion list by name
|
|
- Disable three nodes branch by default, could be enabled from preferences window
|
|
- Make flat shading as default
|
|
|
|
Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
|
|
--------------------------------------------------
|
|
- Add preferences settings, including flat shading, default color, and default combine mode
|
|
- Fix user defined cut face flipped normal issues
|
|
- Improve shader light
|
|
- Fix motion editor issues
|
|
- Improve nodes scaling experience
|
|
- Fix rig generation
|
|
- Add more built-in example models
|
|
- Change application logo
|
|
|
|
Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
|
|
--------------------------------------------------
|
|
- Remote IO Protocol
|
|
- Uncombined Mode
|
|
- User Defined Cut Face
|
|
- Base Plane Constrain
|
|
- Color Solubility
|
|
- Crash Fix
|
|
|
|
Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
|
|
--------------------------------------------------
|
|
- Support onion skinning in pose editor
|
|
- Upgrade CGAL version from 4.11.1 to 4.13
|
|
- Replace triangulation with CGAL triangulate faces method
|
|
- Update CGAL kernel using from exact to inexact
|
|
- Fix invalid base normal on linux
|
|
- Remove cut face customization
|
|
- Make chamfer tool as a separate mini button
|
|
|
|
Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
|
|
--------------------------------------------------
|
|
- Improved mesh quality: more quads with even edge size
|
|
- Remesh seams as better as possible and keep mesh manifold
|
|
- Support cut face customization
|
|
- Add chamfer tool
|
|
- Add back wireframe view
|
|
- Removed convex wrapping tool
|
|
- Removed global rotation buttons
|
|
- Removed rust language dependency: reimplemented mesh generator in C++
|
|
|
|
Initial beta release:
|
|
------------------------
|
|
- Combinable Bmesh Modeling
|
|
- Auto UV Unwrapping
|
|
- Metallic/Roughness PBR Material Support
|
|
- Auto Rigging
|
|
- Pose Editing
|
|
- Motion Editing
|
|
- OBJ Export Support
|
|
- FBX Export Support
|
|
- glTF 2.0 Export Support
|