dust3d/third_party/libigl/include/igl/edge_collapse_is_valid.cpp

87 lines
2.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "edge_collapse_is_valid.h"
#include "collapse_edge.h"
#include "circulation.h"
#include "intersect.h"
#include "unique.h"
#include "list_to_matrix.h"
#include <vector>
IGL_INLINE bool igl::edge_collapse_is_valid(
const int e,
const Eigen::MatrixXi & F,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI)
{
using namespace Eigen;
using namespace std;
// For consistency with collapse_edge.cpp, let's determine edge flipness
// (though not needed to check validity)
const int eflip = E(e,0)>E(e,1);
// source and destination
const int s = eflip?E(e,1):E(e,0);
const int d = eflip?E(e,0):E(e,1);
if(s == IGL_COLLAPSE_EDGE_NULL && d==IGL_COLLAPSE_EDGE_NULL)
{
return false;
}
// check if edge collapse is valid: intersection of vertex neighbors of s and
// d should be exactly 2+(s,d) = 4
// http://stackoverflow.com/a/27049418/148668
{
// all vertex neighbors around edge, including the two vertices of the edge
const auto neighbors = [](
const int e,
const bool ccw,
const Eigen::MatrixXi & F,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI)
{
vector<int> N,uN;
vector<int> V2Fe = circulation(e, ccw,EMAP,EF,EI);
for(auto f : V2Fe)
{
N.push_back(F(f,0));
N.push_back(F(f,1));
N.push_back(F(f,2));
}
vector<size_t> _1,_2;
igl::unique(N,uN,_1,_2);
VectorXi uNm;
list_to_matrix(uN,uNm);
return uNm;
};
VectorXi Ns = neighbors(e, eflip,F,E,EMAP,EF,EI);
VectorXi Nd = neighbors(e,!eflip,F,E,EMAP,EF,EI);
VectorXi Nint = igl::intersect(Ns,Nd);
if(Nint.size() != 4)
{
return false;
}
if(Ns.size() == 4 && Nd.size() == 4)
{
VectorXi NsNd(8);
NsNd<<Ns,Nd;
VectorXi Nun,_1,_2;
igl::unique(NsNd,Nun,_1,_2);
// single tet, don't collapse
if(Nun.size() == 4)
{
return false;
}
}
}
return true;
}