dust3d/third_party/libigl/include/igl/embree/bone_visible.h

69 lines
2.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_BONE_VISIBLE_H
#define IGL_EMBREE_BONE_VISIBLE_H
#include <igl/igl_inline.h>
#include <Eigen/Core>
#include "EmbreeIntersector.h"
namespace igl
{
namespace embree
{
//
// BONE_VISIBLE test whether vertices of mesh are "visible" to a given bone,
// where "visible" is defined as in [Baran & Popovic 07]. Instead of checking
// whether each point can see *any* of the bone, we just check if each point
// can see its own projection onto the bone segment. In other words, we project
// each vertex v onto the bone, projv. Then we check if there are any
// intersections between the line segment (projv-->v) and the mesh.
//
// [flag] = bone_visible(V,F,s,d);
//
// Input:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// s row vector of position of start end point of bone
// d row vector of position of dest end point of bone
// Output:
// flag #V by 1 list of bools (true) visible, (false) obstructed
//
// Note: This checks for hits along the segment which are facing in *any*
// direction from the ray.
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedSD,
typename Derivedflag>
IGL_INLINE void bone_visible(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedSD> & s,
const Eigen::PlainObjectBase<DerivedSD> & d,
Eigen::PlainObjectBase<Derivedflag> & flag);
// Inputs:
// ei EmbreeIntersector for mesh (V,F) should be double sided
template <
typename DerivedV,
typename DerivedF,
typename DerivedSD,
typename Derivedflag>
IGL_INLINE void bone_visible(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const EmbreeIntersector & ei,
const Eigen::PlainObjectBase<DerivedSD> & s,
const Eigen::PlainObjectBase<DerivedSD> & d,
Eigen::PlainObjectBase<Derivedflag> & flag);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "bone_visible.cpp"
#endif
#endif