dust3d/third_party/libigl/include/igl/embree/line_mesh_intersection.cpp

86 lines
2.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "line_mesh_intersection.h"
#include "../Hit.h"
// For error printing
#include <cstdio>
#include <vector>
#include <igl/per_vertex_normals.h>
#include <igl/embree/EmbreeIntersector.h>
template <typename ScalarMatrix, typename IndexMatrix>
IGL_INLINE ScalarMatrix igl::embree::line_mesh_intersection
(
const ScalarMatrix & V_source,
const ScalarMatrix & N_source,
const ScalarMatrix & V_target,
const IndexMatrix & F_target
)
{
double tol = 0.00001;
Eigen::MatrixXd ray_pos = V_source;
Eigen::MatrixXd ray_dir = N_source;
// Allocate matrix for the result
ScalarMatrix R;
R.resize(V_source.rows(), 3);
// Initialize embree
EmbreeIntersector embree;
embree.init(V_target.template cast<float>(),F_target.template cast<int>());
// Shoot rays from the source to the target
for (unsigned i=0; i<ray_pos.rows(); ++i)
{
igl::Hit A,B;
// Shoot ray A
Eigen::RowVector3d A_pos = ray_pos.row(i) + tol * ray_dir.row(i);
Eigen::RowVector3d A_dir = -ray_dir.row(i);
bool A_hit = embree.intersectBeam(A_pos.cast<float>(), A_dir.cast<float>(),A);
Eigen::RowVector3d B_pos = ray_pos.row(i) - tol * ray_dir.row(i);
Eigen::RowVector3d B_dir = ray_dir.row(i);
bool B_hit = embree.intersectBeam(B_pos.cast<float>(), B_dir.cast<float>(),B);
int choice = -1;
if (A_hit && ! B_hit)
choice = 0;
else if (!A_hit && B_hit)
choice = 1;
else if (A_hit && B_hit)
choice = A.t > B.t;
Eigen::RowVector3d temp;
if (choice == -1)
temp << -1, 0, 0;
else if (choice == 0)
temp << A.id, A.u, A.v;
else if (choice == 1)
temp << B.id, B.u, B.v;
R.row(i) = temp;
}
return R;
}
#ifdef IGL_STATIC_LIBRARY
template Eigen::Matrix<double, -1, -1, 0, -1, -1> igl::embree::line_mesh_intersection<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&);
#endif