dust3d/third_party/libigl/include/igl/embree/unproject_in_mesh.h

73 lines
2.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_UNPROJECT_IN_MESH
#define IGL_EMBREE_UNPROJECT_IN_MESH
#include <igl/igl_inline.h>
#include <Eigen/Core>
#include <vector>
#include "../Hit.h"
namespace igl
{
namespace embree
{
// Forward define
class EmbreeIntersector;
// Unproject a screen location (using current opengl viewport, projection, and
// model view) to a 3D position _inside_ a given mesh. If the ray through the
// given screen location (x,y) _hits_ the mesh more than twice then the 3D
// midpoint between the first two hits is return. If it hits once, then that
// point is return. If it does not hit the mesh then obj is not set.
//
//
// Inputs:
// pos screen space coordinates
// model model matrix
// proj projection matrix
// viewport vieweport vector
// ei EmbreeIntersector containing (V,F)
// Outputs:
// obj 3d unprojected mouse point in mesh
// hits vector of embree hits
// Returns number of hits
//
// Note: Previous prototype did not require model, proj, and viewport. This
// has been removed. Instead replace with:
//
// Eigen::Matrix4f model,proj;
// Eigen::Vector4f viewport;
// igl::opengl2::model_proj_viewport(model,proj,viewport);
// igl::embree::unproject_in_mesh(Vector2f(x,y),model,proj,viewport,ei,obj,hits);
//
template < typename Derivedobj>
IGL_INLINE int unproject_in_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const EmbreeIntersector & ei,
Eigen::PlainObjectBase<Derivedobj> & obj,
std::vector<igl::Hit > & hits);
template < typename Derivedobj>
IGL_INLINE int unproject_in_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const EmbreeIntersector & ei,
Eigen::PlainObjectBase<Derivedobj> & obj);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject_in_mesh.cpp"
#endif
#endif