dust3d/third_party/libigl/include/igl/file_contents_as_string.h

33 lines
997 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FILE_CONTENTS_AS_STRING_H
#define IGL_FILE_CONTENTS_AS_STRING_H
#include "igl_inline.h"
#include <string>
namespace igl
{
// Read a files contents as plain text into a given string
// Inputs:
// file_name path to file to be read
// Outputs:
// content output string containing contents of the given file
// Returns true on succes, false on error
IGL_INLINE bool file_contents_as_string(
const std::string file_name,
std::string & content);
IGL_INLINE std::string file_contents_as_string(
const std::string file_name);
}
#ifndef IGL_STATIC_LIBRARY
# include "file_contents_as_string.cpp"
#endif
#endif