40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Michael Rabinovich <michaelrabinovich27@gmail.com@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FLIPPED_TRIANGLES_H
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#define IGL_FLIPPED_TRIANGLES_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv
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//
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// Inputs:
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// V #V by 2 list of mesh vertex positions
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// F #F by 3 list of mesh faces (must be triangles)
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// Outputs:
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// X #flipped list of containing the indices into F of the flipped triangles
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// Wrapper with return type
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template <typename DerivedV, typename DerivedF, typename DerivedX>
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IGL_INLINE void flipped_triangles(
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedX> & X);
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template <typename Scalar, typename Index>
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IGL_INLINE Eigen::VectorXi flipped_triangles(
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const Eigen::PlainObjectBase<Scalar> & V,
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const Eigen::PlainObjectBase<Index> & F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "flipped_triangles.cpp"
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#endif
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#endif
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