dust3d/third_party/libigl/include/igl/segment_segment_intersect.h

47 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Francisca Gil Ureta <gilureta@cs.nyu.edu>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SEGMENT_SEGMENT_INTERSECT_H
#define IGL_SEGMENT_SEGMENT_INTERSECT_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Determine whether two line segments A,B intersect
// A: p + t*r : t \in [0,1]
// B: q + u*s : u \in [0,1]
// Inputs:
// p 3-vector origin of segment A
// r 3-vector direction of segment A
// q 3-vector origin of segment B
// s 3-vector direction of segment B
// eps precision
// Outputs:
// t scalar point of intersection along segment A, t \in [0,1]
// u scalar point of intersection along segment B, u \in [0,1]
// Returns true if intersection
template<typename DerivedSource, typename DerivedDir>
IGL_INLINE bool segment_segment_intersect(
const Eigen::PlainObjectBase <DerivedSource> &p,
const Eigen::PlainObjectBase <DerivedDir> &r,
const Eigen::PlainObjectBase <DerivedSource> &q,
const Eigen::PlainObjectBase <DerivedDir> &s,
double &t,
double &u,
double eps = 1e-6
);
}
#ifndef IGL_STATIC_LIBRARY
# include "segment_segment_intersect.cpp"
#endif
#endif //IGL_SEGMENT_SEGMENT_INTERSECT_H