dust3d/third_party/libigl/include/igl/transpose_blocks.h

62 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_TRANSPOSE_BLOCKS_H
#define IGL_TRANSPOSE_BLOCKS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Templates:
// T should be a eigen matrix primitive type like int or double
// Inputs:
// A m*k by n (dim: 1) or m by n*k (dim: 2) eigen Matrix of type T values
// k number of blocks
// dim dimension in which to transpose
// Output
// B n*k by m (dim: 1) or n by m*k (dim: 2) eigen Matrix of type T values,
// NOT allowed to be the same as A
//
// Example:
// A = [
// 1 2 3 4
// 5 6 7 8
// 101 102 103 104
// 105 106 107 108
// 201 202 203 204
// 205 206 207 208];
// transpose_blocks(A,1,3,B);
// B -> [
// 1 5
// 2 6
// 3 7
// 4 8
// 101 105
// 102 106
// 103 107
// 104 108
// 201 205
// 202 206
// 203 207
// 204 208];
//
template <typename T>
IGL_INLINE void transpose_blocks(
const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & A,
const size_t k,
const size_t dim,
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & B);
}
#ifndef IGL_STATIC_LIBRARY
# include "transpose_blocks.cpp"
#endif
#endif