50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_WRITEPLY_H
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#define IGL_WRITEPLY_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <string>
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namespace igl
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{
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// Write a mesh to a .ply file.
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//
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// Inputs:
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// filename path to .ply file
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// V #V by 3 list of vertex positions
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// F #F by 3 list of triangle indices
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// N #V by 3 list of vertex normals
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// UV #V by 2 list of vertex texture coordinates
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// Returns true iff success
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedN,
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typename DerivedUV>
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IGL_INLINE bool writePLY(
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const std::string & filename,
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F,
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const Eigen::MatrixBase<DerivedN> & N,
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const Eigen::MatrixBase<DerivedUV> & UV,
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const bool ascii = true);
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template <
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typename DerivedV,
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typename DerivedF>
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IGL_INLINE bool writePLY(
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const std::string & filename,
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F,
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const bool ascii = true);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "writePLY.cpp"
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#endif
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#endif
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