dust3d/third_party/libigl/include/igl/edges_to_path.h

37 lines
1.2 KiB
C++

#ifndef IGL_EDGES_TO_PATH_H
#define IGL_EDGES_TO_PATH_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// EDGES_TO_PATH Given a set of undirected, unique edges such that all form a
// single connected compoent with exactly 0 or 2 nodes with valence =1,
// determine the/a path visiting all nodes.
//
// Inputs:
// E #E by 2 list of undirected edges
// Outputs:
// I #E+1 list of nodes in order tracing the chain (loop), if the output
// is a loop then I(1) == I(end)
// J #I-1 list of indices into E of edges tracing I
// K #I-1 list of indices into columns of E {1,2} so that K(i) means that
// E(i,K(i)) comes before the other (i.e., E(i,3-K(i)) ). This means that
// I(i) == E(J(i),K(i)) for i<#I, or
// I == E(sub2ind(size(E),J([1:end end]),[K;3-K(end)]))))
//
template <
typename DerivedE,
typename DerivedI,
typename DerivedJ,
typename DerivedK>
IGL_INLINE void edges_to_path(
const Eigen::MatrixBase<DerivedE> & E,
Eigen::PlainObjectBase<DerivedI> & I,
Eigen::PlainObjectBase<DerivedJ> & J,
Eigen::PlainObjectBase<DerivedK> & K);
}
#ifndef IGL_STATIC_LIBRARY
# include "edges_to_path.cpp"
#endif
#endif