dust3d/third_party/libigl/include/igl/isolines.h

53 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Oded Stein <oded.stein@columbia.edu>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ISOLINES_H
#define IGL_ISOLINES_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// Constructs isolines for a function z given on a mesh (V,F)
//
//
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by 3 list of mesh faces (must be triangles)
// z #V by 1 list of function values evaluated at vertices
// n the number of desired isolines
// Outputs:
// isoV #isoV by dim list of isoline vertex positions
// isoE #isoE by 2 list of isoline edge positions
//
//
template <typename DerivedV,
typename DerivedF,
typename DerivedZ,
typename DerivedIsoV,
typename DerivedIsoE>
IGL_INLINE void isolines(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DerivedZ>& z,
const int n,
Eigen::PlainObjectBase<DerivedIsoV>& isoV,
Eigen::PlainObjectBase<DerivedIsoE>& isoE);
}
#ifndef IGL_STATIC_LIBRARY
# include "isolines.cpp"
#endif
#endif