dust3d/third_party/libigl/include/igl/opengl/vertex_array.h

39 lines
1.2 KiB
C++

#ifndef IGL_OPENGL_VERTEX_ARRAY_H
#define IGL_OPENGL_VERTEX_ARRAY_H
#include <igl/opengl/../igl_inline.h>
#include <igl/opengl/gl.h>
#include <Eigen/Core>
namespace igl
{
namespace opengl
{
// Create a GL_VERTEX_ARRAY for a given mesh (V,F)
//
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by 3 list of mesh triangle indices into V
// Outputs:
// va_id id of vertex array
// ab_id id of array buffer (vertex buffer object)
// eab_id id of element array buffer (element/face buffer object)
//
template <
typename DerivedV,
typename DerivedF>
IGL_INLINE void vertex_array(
// Note: Unlike most libigl functions, the **input** Eigen matrices must
// be `Eigen::PlainObjectBase` because we want to directly access it's
// underlying storage. It cannot be `Eigen::MatrixBase` (see
// http://stackoverflow.com/questions/25094948/)
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
GLuint & va_id,
GLuint & ab_id,
GLuint & eab_id);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "vertex_array.cpp"
#endif
#endif